Damage Allocation Question
Posted: Sun Dec 12, 2010 6:03 pm
I know this is not that big a deal in most games, but my group has started using FC to play out the battles in a game of F&E, so the difference between dead and mostly dead becomes important to the strategic aspect of the campaign. We ran into this question yesterday when I was pounding a Lyran FF that foolishly got too close to my battlestation.
Here is the situation: The Lyran FF had been severely beaten. It had only a few systems left when I hit it for 8 more damage to put it out of my misery. The first few points we allocated using the normal DAC. We got several "skips" because so many systems were destroyed, and hit a few others. We ended up with 3 points of damage that the DAC could not "reach" because they kept turning back into "skips." (All the undestroyed system types were at least 6 hits "deep" into the DAC.)
My question is, is there an official way to deal with this? We just allowed the owning player to allocate the remaining hits, but naturally he did so in a way that resulted in the ship not being destroyed. (Meaning, in this campaign, he will be able to repair it and use it against me later.) I thought it seemed more likely the ship would be destroyed, but couldn't find any rule one way or the other.
The only thing close was the rule stating that once all of the other systems on the ship were destroyed, all remaining hits must be scored on the frame. But in our case, there were still undestroyed system boxes.
Has this come up before? Am I missing something?
FatSteve
Here is the situation: The Lyran FF had been severely beaten. It had only a few systems left when I hit it for 8 more damage to put it out of my misery. The first few points we allocated using the normal DAC. We got several "skips" because so many systems were destroyed, and hit a few others. We ended up with 3 points of damage that the DAC could not "reach" because they kept turning back into "skips." (All the undestroyed system types were at least 6 hits "deep" into the DAC.)
My question is, is there an official way to deal with this? We just allowed the owning player to allocate the remaining hits, but naturally he did so in a way that resulted in the ship not being destroyed. (Meaning, in this campaign, he will be able to repair it and use it against me later.) I thought it seemed more likely the ship would be destroyed, but couldn't find any rule one way or the other.
The only thing close was the rule stating that once all of the other systems on the ship were destroyed, all remaining hits must be scored on the frame. But in our case, there were still undestroyed system boxes.
Has this come up before? Am I missing something?
FatSteve