Playtest fighter game
Posted: Sat Jan 01, 2011 1:29 am
We played our first game using the play test direct fire drone rules last year (i.e. last night). A 500pt game. I'm not really that bothered about carrier stuff (it was one of the things that turned me off SFB), so played a target for a carrier attack, rather than a carrier duel. My opponent was keen to try them out (he is much more into old SFB stuff), and whilst I'm not bothered, I am actually keen to see how they play before jumping to conclusions.
Klingon Strike carrier with 8 Z-Y and 4 Z-D, escorted by a D6 and an F5D.
The klingons were attacking a Federation group of DN, NCA, DW. It was decided before hand that the DN was the primary target that the klingons were sending a carrier after. The Feds were commanded by 2 players, me with the NCA and DW, whilst the DN was commanded by Capt "I'm just bringing rear phasers into arc" Jack. The map was a location map around a single hex planet.
Brief overview:
The klingons and Feds approached each other, the carrier launched fighters during the middle of turn1. By the end of turn 1 everyone was in the 9-15 range bracket. The klingon ships did some damage to the DN shield 6 which was largely batteried away. The NCA and DW concentrated Ph1s on a Z-Y and cripppled it. The Fed DN fired a hopeful photon and split phasers between 2 other Z-Ys, damaging but failing to cripple either. Drones and shuttles were launched at several of the fighters (give them something to think about), a swarm of klink drones were launched at the DW.
Turn 2 saw the Feds slip away from the Klinks in order to split the fighters across the range 8 boundary. The NCA fired partial overload photons at more Z-Ys, the DN also launched a partial overload photon and more phasers at the 3 Z-Ys that had been hit last turn. Our fire wasn't terribly effective, most photons missing, but the phasers did ok.
The DW then swung in towards the Klingons in a suicide run as the DN turned away firing rear end phasers back at the fighters. The DW did a good job as it closed killing 3 Z-Ys, most of the fighters at this point were using Ph3s on the incoming drones, however 2 drones got through and took out 2 of the Z-Ds (an unneccessary error from the klingon, forgetting what was tracking what amongst the counter clutter). Whilst it intially looked like we weren't doing a great job against the fighters, they were suddenly down to 6 losses and a couple of cripples. The DW took a pile of phasers from the klingon ships and took quite a pounding, then the wave of drones hit it and all that was left of the brave escort was a tumbling bridge (both bridge boxes was all I had left, I didn't even have any spare frame).
With the fighters largely spent, the NCA swung in and followed the path the DW had taken, and ended engaging in a range 1 centerline exchange with the D6 and Carrier. The NCA was badly hurt, but so was the carrier. The Fed DN then HET'd and moved at the carrier, at which point the klingons moved to disengage off the map egde, though the carrier had lost to much power to quickly disengage. We called it a draw at that point, raher than play out the DN trying to catch up with the carrier whilst avoiding the F5D and D6. The Fed DW was dead (finished off by a couple more drones) the NCA was a clear cripple. The Klingon had lost its fighters and suffered a badly damaged carrier, but had failed to do any damage on the supposed primary target of the DN.
Thoughts:
My opponent had misread the aspect of which shield is hit and thought that was resolved at the point of launch, not at the point of impact. That meant more bookkeeping, which took a lot of shine of the new rules for him. I'm not keen on that part either, but can't make my mind up - it would be a little naff to not be able to turn a different shield round as well, but more bookkeeping, mmmm.
With multiple units in various categories at different speeds (ships, drones, fighters, suicide shuttles) it started to noticebly slow the game down. Checking which fighter had how much damage left, which had fired some poxy Ph3, Which drone was tracking which fighter. Drone records for the drones on the map, and records of what direct drones had fired from which hex and would hit when. The counter clutter may be down, but it is still slow.
The fighters them selves were a lot wimpier than I expected. As I remember only 3 direct fire drones got launched (achieving nothing), and only 2 fighter disrupters got to shoot. Most of the Ph3s were expended on drones.
I'm sure my opponent would take a different mix of fighters next time, probably with a different mix of ships. But this game was just to get a feel for the playtest rules at the moment. The Feds worked as I expected - the photons, whilst missing quite a few shots, did indeed make up for it with their 'dial +0 for Z-D and +2 for Z-Y fighter crippling capability', Ph1s then finished off.
Klingon Strike carrier with 8 Z-Y and 4 Z-D, escorted by a D6 and an F5D.
The klingons were attacking a Federation group of DN, NCA, DW. It was decided before hand that the DN was the primary target that the klingons were sending a carrier after. The Feds were commanded by 2 players, me with the NCA and DW, whilst the DN was commanded by Capt "I'm just bringing rear phasers into arc" Jack. The map was a location map around a single hex planet.
Brief overview:
The klingons and Feds approached each other, the carrier launched fighters during the middle of turn1. By the end of turn 1 everyone was in the 9-15 range bracket. The klingon ships did some damage to the DN shield 6 which was largely batteried away. The NCA and DW concentrated Ph1s on a Z-Y and cripppled it. The Fed DN fired a hopeful photon and split phasers between 2 other Z-Ys, damaging but failing to cripple either. Drones and shuttles were launched at several of the fighters (give them something to think about), a swarm of klink drones were launched at the DW.
Turn 2 saw the Feds slip away from the Klinks in order to split the fighters across the range 8 boundary. The NCA fired partial overload photons at more Z-Ys, the DN also launched a partial overload photon and more phasers at the 3 Z-Ys that had been hit last turn. Our fire wasn't terribly effective, most photons missing, but the phasers did ok.
The DW then swung in towards the Klingons in a suicide run as the DN turned away firing rear end phasers back at the fighters. The DW did a good job as it closed killing 3 Z-Ys, most of the fighters at this point were using Ph3s on the incoming drones, however 2 drones got through and took out 2 of the Z-Ds (an unneccessary error from the klingon, forgetting what was tracking what amongst the counter clutter). Whilst it intially looked like we weren't doing a great job against the fighters, they were suddenly down to 6 losses and a couple of cripples. The DW took a pile of phasers from the klingon ships and took quite a pounding, then the wave of drones hit it and all that was left of the brave escort was a tumbling bridge (both bridge boxes was all I had left, I didn't even have any spare frame).
With the fighters largely spent, the NCA swung in and followed the path the DW had taken, and ended engaging in a range 1 centerline exchange with the D6 and Carrier. The NCA was badly hurt, but so was the carrier. The Fed DN then HET'd and moved at the carrier, at which point the klingons moved to disengage off the map egde, though the carrier had lost to much power to quickly disengage. We called it a draw at that point, raher than play out the DN trying to catch up with the carrier whilst avoiding the F5D and D6. The Fed DW was dead (finished off by a couple more drones) the NCA was a clear cripple. The Klingon had lost its fighters and suffered a badly damaged carrier, but had failed to do any damage on the supposed primary target of the DN.
Thoughts:
My opponent had misread the aspect of which shield is hit and thought that was resolved at the point of launch, not at the point of impact. That meant more bookkeeping, which took a lot of shine of the new rules for him. I'm not keen on that part either, but can't make my mind up - it would be a little naff to not be able to turn a different shield round as well, but more bookkeeping, mmmm.
With multiple units in various categories at different speeds (ships, drones, fighters, suicide shuttles) it started to noticebly slow the game down. Checking which fighter had how much damage left, which had fired some poxy Ph3, Which drone was tracking which fighter. Drone records for the drones on the map, and records of what direct drones had fired from which hex and would hit when. The counter clutter may be down, but it is still slow.
The fighters them selves were a lot wimpier than I expected. As I remember only 3 direct fire drones got launched (achieving nothing), and only 2 fighter disrupters got to shoot. Most of the Ph3s were expended on drones.
I'm sure my opponent would take a different mix of fighters next time, probably with a different mix of ships. But this game was just to get a feel for the playtest rules at the moment. The Feds worked as I expected - the photons, whilst missing quite a few shots, did indeed make up for it with their 'dial +0 for Z-D and +2 for Z-Y fighter crippling capability', Ph1s then finished off.