Playing scenario on Squadron Scale Map
Posted: Tue Jan 25, 2011 10:46 am
Hi,
I am starting to wonder if it is at all possible to play some of the scenario using the larger map hexes.
A lot of the scenario requires starting requirement that are far too long for using bigger hexes maps.
Each of the map board is 8 hexes large and 9 hex long. Wich mean the basic 6 maps enable a playing area of 24x18, using 12 maps you got : 32x27.
By example: 8CM1 require a set up with 40 hexes between the starting ships and the capability to float 50 hexes away from the center. To be able to comply the total map should make about 50x50 hexes. Wich mean a 6x6 maps or 36 map board oO
If using fleet scale (15x14 map board) it is only a 4x4 so 16 map board (quite an hefty number but far more possible to get).
It seems the only solution is to divide by 2 the set-up distance requirement but as squadron scales units shoot as far as fleet scale it means every figth is a very close hand to hand action with no real place to manoeuver.
Makes me wonder about the usefullness of the 1 inche counter and map, as it is far more convenient to use miniatures rules at this scales so not to get impered by the mapboard counts.
I am starting to wonder if it is at all possible to play some of the scenario using the larger map hexes.
A lot of the scenario requires starting requirement that are far too long for using bigger hexes maps.
Each of the map board is 8 hexes large and 9 hex long. Wich mean the basic 6 maps enable a playing area of 24x18, using 12 maps you got : 32x27.
By example: 8CM1 require a set up with 40 hexes between the starting ships and the capability to float 50 hexes away from the center. To be able to comply the total map should make about 50x50 hexes. Wich mean a 6x6 maps or 36 map board oO
If using fleet scale (15x14 map board) it is only a 4x4 so 16 map board (quite an hefty number but far more possible to get).
It seems the only solution is to divide by 2 the set-up distance requirement but as squadron scales units shoot as far as fleet scale it means every figth is a very close hand to hand action with no real place to manoeuver.
Makes me wonder about the usefullness of the 1 inche counter and map, as it is far more convenient to use miniatures rules at this scales so not to get impered by the mapboard counts.
