Some small questions after first real play.
Posted: Thu Jan 27, 2011 8:37 am
Hi,
played 2 scenario yesterday night with the club. First one was a slight change of the Mighty Hood goes down, with added FF on both side (we were 6 players) wich doesnt goes as well for the feds as their plan was : overload and rush to the klingon to try to criplle/kill one of them.
Scenario 2 was Refinery Fire who goes slightly better, until the Gorn player decide to HET toward 2 incoming plasma S(G?) in order to launch his own. He took massive damage on 2 different shield but managed to stay alive a few more turn anyway.
My questions :
1- Drones are said to move as ships and turn requirement 1. There is no mention (that I found) of their slipping ability, are they allowed or not ? requirement 1 or 0 ? Same for Plasma ?
2- Federation photon overload: they are supposed to be able to overload the photon in the firing phase, overload with just +4 or the full +8 ?
3- Klingon F5 is moving 1/4 in fleet scale while federation FF is 1/8, is it normal ?
4- We found ships are hard to kill, easy to damage sure but you need to blacken all the cards wich represent quite a lot of shoot. Is this normal ? As I understand the only way to take Frame hit is to choose so or lose every warp power first (so each 10th hit is a frame).
5- After a HET does the ship move forward like a regular turn or not ?
6- Could you decelerate in order to change heading but forfeit the forward move ?
Thanks all.[/i]
played 2 scenario yesterday night with the club. First one was a slight change of the Mighty Hood goes down, with added FF on both side (we were 6 players) wich doesnt goes as well for the feds as their plan was : overload and rush to the klingon to try to criplle/kill one of them.
Scenario 2 was Refinery Fire who goes slightly better, until the Gorn player decide to HET toward 2 incoming plasma S(G?) in order to launch his own. He took massive damage on 2 different shield but managed to stay alive a few more turn anyway.
My questions :
1- Drones are said to move as ships and turn requirement 1. There is no mention (that I found) of their slipping ability, are they allowed or not ? requirement 1 or 0 ? Same for Plasma ?
2- Federation photon overload: they are supposed to be able to overload the photon in the firing phase, overload with just +4 or the full +8 ?
3- Klingon F5 is moving 1/4 in fleet scale while federation FF is 1/8, is it normal ?
4- We found ships are hard to kill, easy to damage sure but you need to blacken all the cards wich represent quite a lot of shoot. Is this normal ? As I understand the only way to take Frame hit is to choose so or lose every warp power first (so each 10th hit is a frame).
5- After a HET does the ship move forward like a regular turn or not ?
6- Could you decelerate in order to change heading but forfeit the forward move ?
Thanks all.[/i]