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All the ships moving at the same speed all the time ?

Posted: Tue Feb 01, 2011 7:43 am
by IKerensky
Hello,

I was reviewing the next scenario to play when I started to think : Heck the guy just have to run 24+1 and the others will never catch him up...

I understand that SFB had acceleration rules and such things that make vessel goes in more different speed than in FC.

But in Federation Commander, except by scenario restriction, is there any ship that is slower than 24+1 ? I understand that going that fast limit the amount of weapon avaliable but if the idea is to stay out of weapon range is doesnt matter that much...

Posted: Tue Feb 01, 2011 8:10 am
by terryoc
Sorry, but the question is so dependent on the situation that it really has no answer.

Posted: Tue Feb 01, 2011 2:55 pm
by Kang
Some of the civilian ships can't make high speeds. Certainly the Small Freighter and Large Freighter can't select Base Speed 24, even if they have the power to do so (only just).

Re: All the ships moving at the same speed all the time ?

Posted: Tue Feb 01, 2011 4:06 pm
by duxvolantis
IKerensky wrote:Hello,

I was reviewing the next scenario to play when I started to think : Heck the guy just have to run 24+1 and the others will never catch him up...

I understand that SFB had acceleration rules and such things that make vessel goes in more different speed than in FC.

But in Federation Commander, except by scenario restriction, is there any ship that is slower than 24+1 ? I understand that going that fast limit the amount of weapon avaliable but if the idea is to stay out of weapon range is doesnt matter that much...
That is why plopping down two ships on an open floating map is often a silly scenario unless both players agree to close and fight.

Play scenarios that compel engagement and it is not an issue.

I have noticed that the power curve drops after the first turn of firing.

Posted: Tue Feb 01, 2011 7:46 pm
by Steve Cole
If you spend your whole life running away from drones, you'll never accomplish anything.

The trick is to use drones when you want him to run away, or when he cannot run away.

Posted: Tue Feb 01, 2011 8:22 pm
by Kang
Steve: Submit it as a Command Note! ;)

Posted: Tue Feb 01, 2011 10:40 pm
by mojo_billbo
Steve Cole wrote:If you spend your whole life running away from drones, you'll never accomplish anything.

The trick is to use drones when you want him to run away, or when he cannot run away.

I've spent most of my life running away from drones... at least until I can pick them off with my PH-3s..

Plus it gives me time to overload my photons....

Posted: Wed Feb 02, 2011 11:15 am
by IKerensky
The trick is that you dont have to run AWAY from them, you just have to stay AHEAD of them... Wich is really not that difficult.

Posted: Wed Feb 02, 2011 11:42 am
by storeylf
Not sure where drones came up from - someone getting confused by the OPs other drone thread?

To the OP. Generally yes you can keep running and the other guy can not catch you. On the same token the other guy can keep chasing you and you usually can't disengage by distance. Stalemate.

That's why we pretty much never play on a floating map, that way there is always a way beyond distance that allows someone to disengage or be caught and end the game.

It does mean that some SFB scenarios that were ported over don't really work very well if they relied in some way on disengagement or stern chases.

I've also found other SFB scenarios that have been ported over don't work for other reasons. The issue is that FC is not SFB, and what works scenario wise in SFB does not necessarily work in FC.