The Glk Situation (Battle Report) Updated: Turn 1 Complete
Posted: Thu Feb 03, 2011 7:02 pm
This battle report is a scenario that a friend and I have produced to play many ships with only one goal other than blowing each other up. Since we have the rules down pretty good we just wanted to see how we deal with fleets in squardon scale. Right now we are still playing the game so when we finish each turn that turn will be posted along with pictures.
Our battle is played on a cloth, professioanlly airbrush starfield hex mat with Starline 2400 minitures. Some drones and the planet are the tokens for them since we have not gotten ahold of enough drones yet. So without further adu, part one of this battle report: The mission outline.
The GlK Situation
History and Situation:
Along the Klingon and Federation boarder, a neutral planet within reach of two key Federation resupply points has refused both Klingon and Federation fleet protection but has allowed all parties to utilize the system as a peaceful resupply and repair point. The Klingons wanted this planet but were unwilling to drag the Federation into another ground and space battle for possession of the planet so they were willing to deal with the local government. However, due to a violent incident between the local populace and the crew of a Klingon cruiser, the government forced all Klingon presence from the planet and orbit. Angry at this affront to the Klingon power in that sector the Klingon High Counsel ordered a blockade of the planet of any incoming or outgoing traffic.
All vessels that could leave the system left before the blockade hit the planet. Therefore, when a small asteroid, which was in a stable orbit for the last few thousand years fell to the planet there was no witnesses to the reason why it fell. Many accusations were thrown at the Klingons but they adamantly denied that they knocked the asteroid out of orbit by providing sensor logs of the locations of their blockade ship. Even with this evidence, most of the galaxy did not believe them.
When the asteroid hit the surface of the planet, the impact was on an uninhabited section of the planet, which caused no injuries or fatalities. However, the impact, which the Klingons named “The Goldilocks Impact� after the human fairy tale, has thrown enough dust and debris into the atmosphere to cause a planet wide ecological and economic disaster by not allowing sunlight to pass through and clogging engine intakes of freighters. The equipment needed to clean up the disaster was easily available off world so the call went out. Upon hearing the request the Klingons quickly offered the equipment for free to the government if they allow exclusive Klingon military operations to be based there or the government could have the equipment at one thousand times over normal market cost.
Quickly denying the Klingon’s offer, the government accepted a civilian offer for the equipment needed. As the freighter arrived in system, the Klingon blockade fired upon the freighter after repeated approaches to the planet. Frustrated by this Klingon aggression, the planetary government accepted an offer from the Federation of a Starfleet escort of the equipment with no conditions attached. Since the Klingon fleet was led by a C8 dreadnought, Starfleet decided to send in a Strike Carrier fleet to escort a Fleet Tug loaded with the equipment. Hoping the Klingons seeing an overwhelming show of force by the Federation they would give way to the fleet but never knowing what the Klingons would do when push comes to shove the fleet came into the system ready for a fight.
Mission and Victory Conditions:
Federation – Starfleet must break through the Klingon blockade allowing the Fleet Tug to deliver 20 units of cargo by transporter or by shuttlecraft. The shuttlecraft can only make a one-way trip to the surface because of the atmospheric conditions prevent lift off. Other friendly vessel’s shuttlecraft may land on the Fleet Tug and load the payload into their Cargo Bay. Each shuttlecraft can hold two units of the payload. It takes one impulse to load two units of cargo. All the Cargo boxes on the Fleet Tug and the Fleet Tug’s Shuttles start the mission filled with cargo. Hit on the cargo box on the Fleet Tug destroys one unit of cargo which cannot be repaired. Three damage on a shuttlecraft carrying a full load of cargo destroys one unit of cargo. There is enough extra cargo to suffer combat losses.
The arrival on the surface of 20 units of cargo is the only victory condition of the Federation.
Klingon Victory Conditions: If there are less than 20 units cargo possible left that could reach the planet surface the Klingons win the mission outright.
Fleets:
Federation – Strike Carrier loaded with 12 A-10 Fighters, Bismarck Class Battle Cruiser, Heavy Cruiser (CA), Old Light Cruiser, DDG (Advanced General War), Scout (Advanced General War), Frigate and Fleet Tug.
Klingon – C8, C7, D7, 2 D6s and a F5.
Setup:
Map – Fixed map. Any vessel that exits the map has disengaged. The planet is five hexes from the edge of the map.
Federation – The fleet must be at least 25 hexes away from the planet.
Klingon – The fleet starts five hexes away from the planet facing the Federation fleet. The Klingons can hold any number of vessels in reserve to come on from behind the planet when the Klingon player wishes.
Turn one is complete and will be posted soon since I am at work.
Our battle is played on a cloth, professioanlly airbrush starfield hex mat with Starline 2400 minitures. Some drones and the planet are the tokens for them since we have not gotten ahold of enough drones yet. So without further adu, part one of this battle report: The mission outline.
The GlK Situation
History and Situation:
Along the Klingon and Federation boarder, a neutral planet within reach of two key Federation resupply points has refused both Klingon and Federation fleet protection but has allowed all parties to utilize the system as a peaceful resupply and repair point. The Klingons wanted this planet but were unwilling to drag the Federation into another ground and space battle for possession of the planet so they were willing to deal with the local government. However, due to a violent incident between the local populace and the crew of a Klingon cruiser, the government forced all Klingon presence from the planet and orbit. Angry at this affront to the Klingon power in that sector the Klingon High Counsel ordered a blockade of the planet of any incoming or outgoing traffic.
All vessels that could leave the system left before the blockade hit the planet. Therefore, when a small asteroid, which was in a stable orbit for the last few thousand years fell to the planet there was no witnesses to the reason why it fell. Many accusations were thrown at the Klingons but they adamantly denied that they knocked the asteroid out of orbit by providing sensor logs of the locations of their blockade ship. Even with this evidence, most of the galaxy did not believe them.
When the asteroid hit the surface of the planet, the impact was on an uninhabited section of the planet, which caused no injuries or fatalities. However, the impact, which the Klingons named “The Goldilocks Impact� after the human fairy tale, has thrown enough dust and debris into the atmosphere to cause a planet wide ecological and economic disaster by not allowing sunlight to pass through and clogging engine intakes of freighters. The equipment needed to clean up the disaster was easily available off world so the call went out. Upon hearing the request the Klingons quickly offered the equipment for free to the government if they allow exclusive Klingon military operations to be based there or the government could have the equipment at one thousand times over normal market cost.
Quickly denying the Klingon’s offer, the government accepted a civilian offer for the equipment needed. As the freighter arrived in system, the Klingon blockade fired upon the freighter after repeated approaches to the planet. Frustrated by this Klingon aggression, the planetary government accepted an offer from the Federation of a Starfleet escort of the equipment with no conditions attached. Since the Klingon fleet was led by a C8 dreadnought, Starfleet decided to send in a Strike Carrier fleet to escort a Fleet Tug loaded with the equipment. Hoping the Klingons seeing an overwhelming show of force by the Federation they would give way to the fleet but never knowing what the Klingons would do when push comes to shove the fleet came into the system ready for a fight.
Mission and Victory Conditions:
Federation – Starfleet must break through the Klingon blockade allowing the Fleet Tug to deliver 20 units of cargo by transporter or by shuttlecraft. The shuttlecraft can only make a one-way trip to the surface because of the atmospheric conditions prevent lift off. Other friendly vessel’s shuttlecraft may land on the Fleet Tug and load the payload into their Cargo Bay. Each shuttlecraft can hold two units of the payload. It takes one impulse to load two units of cargo. All the Cargo boxes on the Fleet Tug and the Fleet Tug’s Shuttles start the mission filled with cargo. Hit on the cargo box on the Fleet Tug destroys one unit of cargo which cannot be repaired. Three damage on a shuttlecraft carrying a full load of cargo destroys one unit of cargo. There is enough extra cargo to suffer combat losses.
The arrival on the surface of 20 units of cargo is the only victory condition of the Federation.
Klingon Victory Conditions: If there are less than 20 units cargo possible left that could reach the planet surface the Klingons win the mission outright.
Fleets:
Federation – Strike Carrier loaded with 12 A-10 Fighters, Bismarck Class Battle Cruiser, Heavy Cruiser (CA), Old Light Cruiser, DDG (Advanced General War), Scout (Advanced General War), Frigate and Fleet Tug.
Klingon – C8, C7, D7, 2 D6s and a F5.
Setup:
Map – Fixed map. Any vessel that exits the map has disengaged. The planet is five hexes from the edge of the map.
Federation – The fleet must be at least 25 hexes away from the planet.
Klingon – The fleet starts five hexes away from the planet facing the Federation fleet. The Klingons can hold any number of vessels in reserve to come on from behind the planet when the Klingon player wishes.
Turn one is complete and will be posted soon since I am at work.