2nd FCOL Tournament: Simultaneous movement question.
Posted: Sat Feb 05, 2011 8:53 pm
Here is a problem with the FCOL client we deal with all the time. However, we may all deal with it differently, and I would like to devise a fair rule for the tourney that we all use.
This deals with simultaneous actions. Normally, when two or more ships have the same priority and speed, they move at the same time so no player gets an advantage of seeing the other's move first.
However, FCOL does not handle this situation well. The best solution I use is when play on Skype. When one of my pieces have to move simultaneous to my opponent, we move the piece to the hex it will move to, but don't release the mouse button. We then say "ready... go," and on go we release the button and the pieces appear at the same time.
This idea does not work in the tourney because:
A) Not Everybody uses Skype.
B) Too many pieces.
The first is self explanatory. The second is just a problem. In this game we have the potential for up to 8 ships moving at the same speed/priority in a game (two fleets of four similar sized ships all at the same speed). More likely, some of our ships, certainly more than 1 per side, will need a simultaneous move.
How to fix this? Any ideas?
This deals with simultaneous actions. Normally, when two or more ships have the same priority and speed, they move at the same time so no player gets an advantage of seeing the other's move first.
However, FCOL does not handle this situation well. The best solution I use is when play on Skype. When one of my pieces have to move simultaneous to my opponent, we move the piece to the hex it will move to, but don't release the mouse button. We then say "ready... go," and on go we release the button and the pieces appear at the same time.
This idea does not work in the tourney because:
A) Not Everybody uses Skype.
B) Too many pieces.
The first is self explanatory. The second is just a problem. In this game we have the potential for up to 8 ships moving at the same speed/priority in a game (two fleets of four similar sized ships all at the same speed). More likely, some of our ships, certainly more than 1 per side, will need a simultaneous move.
How to fix this? Any ideas?