FCOL Ship Definition Tips
Posted: Wed Feb 09, 2011 6:08 pm
After making a bunch of new ship definitions, I thought I would start this thread to share some of the tips I have learned through trial and error. Sort of a "best practices" thread. I only have a few tips now, but I'll add more as I come across them, and hopefully others will add some too. Note: This assumes you are at least familiar with the basics of using the FCOL Ship Definition Tool to create a new ship (and have the ship card image to use).
* Always try to provide a useable counter with the ship definition you submit (or let Paul know if an existing counter in the library can be used). This will avoid the issue of ships missing counters and using the generic freighter counter.
* All of the Web boxes on Tholian ships need to be set as Web Snares (firing arcs of L / R), not Web Generators. This is needed since all web boxes in FC can be used as Snares in the FCOL client.
* All Stinger boxes on Hydran ships need to be marked as Fighter (not Shuttle). This will allow the Hydran ship to launch Stingers from those boxes. The other true (admin) shuttle boxes should be marked as Shuttle.
* It seems to work best to resize the ship card graphic outside of the Ship Definition Tool (using Paint or another graphics program), rather than use the scaling feature of the Ship Definition Tool itself (ie, so you can always use 1:1 scaling in the Tool). The goal is to first size the ship card graphic small enough so that the user doesn't have to scroll horizontally (and not a whole lot vertically) to see the whole ship in the FCOL client. This will also avoid the issue of the ship card appearing too huge to use.
* Be sure to mark the drone racks on Federation ships as "Drone (Fed)", not the standard "Drone" selection.
* After you have placed some boxes on the ship card, you can select them by using the Selection Mode (ctrl+M). Selected boxed can be moved by using alt+arrows (to move full box lengths) or shift+arrows (to move by single pixel lengths). This is handy to precisely line up the boxes with the ship card graphic. Going back to Selection mode is ctrl+L.
* Always remember to enter all the information into the Properties tab (turn mode, movement cost, etc) so the ship functions correctly in the client.
* You can test out your newly-created ship definition in the client (always a good idea). Start a game, right-click in the board and select Add A Piece --> Other tab --> User Defined Ship. Then choose your new ship definition and counter in the dialog box that is displayed. Note that Orion Option Mounts will not function until the ship is formally added to the library by Paul.
Does anyone else have any other tips or "gotchas" that are good to keep in mind?
Or from a slightly different angle: Paul, if you happen to read this, are there things that you would prefer folks to do a certain way or be aware of?
Thanks,
Garrett
* Always try to provide a useable counter with the ship definition you submit (or let Paul know if an existing counter in the library can be used). This will avoid the issue of ships missing counters and using the generic freighter counter.
* All of the Web boxes on Tholian ships need to be set as Web Snares (firing arcs of L / R), not Web Generators. This is needed since all web boxes in FC can be used as Snares in the FCOL client.
* All Stinger boxes on Hydran ships need to be marked as Fighter (not Shuttle). This will allow the Hydran ship to launch Stingers from those boxes. The other true (admin) shuttle boxes should be marked as Shuttle.
* It seems to work best to resize the ship card graphic outside of the Ship Definition Tool (using Paint or another graphics program), rather than use the scaling feature of the Ship Definition Tool itself (ie, so you can always use 1:1 scaling in the Tool). The goal is to first size the ship card graphic small enough so that the user doesn't have to scroll horizontally (and not a whole lot vertically) to see the whole ship in the FCOL client. This will also avoid the issue of the ship card appearing too huge to use.
* Be sure to mark the drone racks on Federation ships as "Drone (Fed)", not the standard "Drone" selection.
* After you have placed some boxes on the ship card, you can select them by using the Selection Mode (ctrl+M). Selected boxed can be moved by using alt+arrows (to move full box lengths) or shift+arrows (to move by single pixel lengths). This is handy to precisely line up the boxes with the ship card graphic. Going back to Selection mode is ctrl+L.
* Always remember to enter all the information into the Properties tab (turn mode, movement cost, etc) so the ship functions correctly in the client.
* You can test out your newly-created ship definition in the client (always a good idea). Start a game, right-click in the board and select Add A Piece --> Other tab --> User Defined Ship. Then choose your new ship definition and counter in the dialog box that is displayed. Note that Orion Option Mounts will not function until the ship is formally added to the library by Paul.
Does anyone else have any other tips or "gotchas" that are good to keep in mind?
Or from a slightly different angle: Paul, if you happen to read this, are there things that you would prefer folks to do a certain way or be aware of?
Thanks,
Garrett