A very small modification to the Cloaking Device...
Posted: Sat Feb 12, 2011 6:26 am
Sorry if this is the wrong thread for this, but it seemed appropriate to me...
First and foremost, I realize that the likelihood of my proposal being worked into the FC system is very low. One of the main points that stands in favor of FC and of its parent, SFB: Captain's Edition, is that the rules may be added to, but they are very unlikely to change.
That said, perhaps the following could be included as an optional rule in FC.
Doubtless, anybody who reads these forums, or has played with anything from Romulan Border, is aware that the cloaking device serves as something of a joke against any enemy with significant seeking weapons strength. Of course, the Kzinti aren't exactly historical enemies of the Romulans, so on the basis of drones, this isn't something worth addressing. But, what about the long standing rivalry of Romulus with the Gorn? With an enduring rival who heavily arms their ships with seeking weapons, wouldn't the Romulans have developed their defenses to account for this threat?
Based on the rules in SFB for retaining a lock-on, I worked on the lock-on retention equation based on what my experience has shown to be an average combat situation.
The house rule that my gaming group and I employ is as follows: based on the above mentioned equation (no, I can't cite rule number, at the moment, but its in the G13 section of the SFB book, somewhere...), I came up with a lock-on retention roll of 5+. When the cloaking ship completes fade-out, if a ship has drones in flight targeted on the cloaker, roll one die; on a 5+, the drones seek the target, and everything proceeds as described in the Rev. 5 Reference Rulebook. (I can only assume Rev. 6 describes the same rules). On a 1-4, the ship loses lock-on, and the drones go inert and are removed from play. One die roll, and that's that. For the sake of simplicity, I'd be tempted to do the same with the plasmas, but, as they are self-guided, a case could be made, also, for rolling one die per plasma. (We've not played a lot of plasma-vs.-plasma battles, so we haven't really tested this out.)
To me, this makes the cloak a lot more worth the BPV you pay for it, but, again, I don't expect ADB to change their games on the basis of my preference.
First and foremost, I realize that the likelihood of my proposal being worked into the FC system is very low. One of the main points that stands in favor of FC and of its parent, SFB: Captain's Edition, is that the rules may be added to, but they are very unlikely to change.
That said, perhaps the following could be included as an optional rule in FC.
Doubtless, anybody who reads these forums, or has played with anything from Romulan Border, is aware that the cloaking device serves as something of a joke against any enemy with significant seeking weapons strength. Of course, the Kzinti aren't exactly historical enemies of the Romulans, so on the basis of drones, this isn't something worth addressing. But, what about the long standing rivalry of Romulus with the Gorn? With an enduring rival who heavily arms their ships with seeking weapons, wouldn't the Romulans have developed their defenses to account for this threat?
Based on the rules in SFB for retaining a lock-on, I worked on the lock-on retention equation based on what my experience has shown to be an average combat situation.
The house rule that my gaming group and I employ is as follows: based on the above mentioned equation (no, I can't cite rule number, at the moment, but its in the G13 section of the SFB book, somewhere...), I came up with a lock-on retention roll of 5+. When the cloaking ship completes fade-out, if a ship has drones in flight targeted on the cloaker, roll one die; on a 5+, the drones seek the target, and everything proceeds as described in the Rev. 5 Reference Rulebook. (I can only assume Rev. 6 describes the same rules). On a 1-4, the ship loses lock-on, and the drones go inert and are removed from play. One die roll, and that's that. For the sake of simplicity, I'd be tempted to do the same with the plasmas, but, as they are self-guided, a case could be made, also, for rolling one die per plasma. (We've not played a lot of plasma-vs.-plasma battles, so we haven't really tested this out.)
To me, this makes the cloak a lot more worth the BPV you pay for it, but, again, I don't expect ADB to change their games on the basis of my preference.