Tractors
Posted: Sat Feb 12, 2011 3:56 pm
Tractors have been important in both of our last couple of games. There was one aspect that I wasn't quite happy with though, so being ready to ask a question I just thoroughly re-read the rules again, and realised that I had missed a vital 'not' previoulsy.
Is that correct?
If the ship starts in a tractor already turn fullfilled, or over a turn break a ship in a tractor pays for a lower speed and therefore is now turn fullfilled, can it then make use of that to turn facing while under tractor. Re-reading the rules I think not, whilst it is not expressly said, I think the non-controlling ship is effectively at base speed zero and cannot accelerate to get a subpulse where it could execute such a turn.
The bit that makes me a little dubious is that in a static situation both ships are speed zero but can accel, that implies some ability to accel whilst tractored.
The static situation also threw up a situation which we were a bit confused on, My DD had tractored an F5 in an asteroid field, and they were static. The DD however really needed to turn. It can accel to get a subpulse 4 move, but it also needed to decel to avoid an asteroid. Can you still do this turn and decel in a static situation, with its special rules about accel/decel and who can move?
Reading it now with that 'not' I was missing, it appears that a non-controlling ship in a tractor link cannot turn facing normally, no matter how long it is held, or how much it is moved by the controlling ship. The only way for it to change facing is to HET or TAC. i.e. If it's turn counter was at 2 at the point of tractor then it will be 2 throughout the tractor and still be 2 when released, no matter the distance or time involved.the period while tractored does not affect its turn mode count
Is that correct?
If the ship starts in a tractor already turn fullfilled, or over a turn break a ship in a tractor pays for a lower speed and therefore is now turn fullfilled, can it then make use of that to turn facing while under tractor. Re-reading the rules I think not, whilst it is not expressly said, I think the non-controlling ship is effectively at base speed zero and cannot accelerate to get a subpulse where it could execute such a turn.
The bit that makes me a little dubious is that in a static situation both ships are speed zero but can accel, that implies some ability to accel whilst tractored.
The static situation also threw up a situation which we were a bit confused on, My DD had tractored an F5 in an asteroid field, and they were static. The DD however really needed to turn. It can accel to get a subpulse 4 move, but it also needed to decel to avoid an asteroid. Can you still do this turn and decel in a static situation, with its special rules about accel/decel and who can move?