Tractor beams and manuvering
Posted: Sun Apr 03, 2011 10:46 pm
I'm still kind of new to FC, and one thing I haven't used much yet are tractor beams. After re-reading the rules, I still have two questions:
1) 5D6a says, "A ship does not need to use a tractor beam to generate "negative tractor". Does this mean that any ship, even one without any functioning tractor beam (never had any, or all are disabled) can still generate "negative tractor" and engage in a tractor auction?
2) When a ship has an object in tractor, and then the ship turns and moves, does the tractored object swing into a new hex so that its relative position to the moving ship stays the same, or does the object stay in the same mapboard position relative to the moving ship? For example, my ship has a shuttle in a tractor beam. My ship is facing direction A, and the shuttle is directly ahead of my ship, off shield #1. For my next move, I turn left to direction F and move one hex. Where is the shuttle now, directly ahead of my ship, off my #1 shield in direction F, or still in direction A and now off my #2 shield?
1) 5D6a says, "A ship does not need to use a tractor beam to generate "negative tractor". Does this mean that any ship, even one without any functioning tractor beam (never had any, or all are disabled) can still generate "negative tractor" and engage in a tractor auction?
2) When a ship has an object in tractor, and then the ship turns and moves, does the tractored object swing into a new hex so that its relative position to the moving ship stays the same, or does the object stay in the same mapboard position relative to the moving ship? For example, my ship has a shuttle in a tractor beam. My ship is facing direction A, and the shuttle is directly ahead of my ship, off shield #1. For my next move, I turn left to direction F and move one hex. Where is the shuttle now, directly ahead of my ship, off my #1 shield in direction F, or still in direction A and now off my #2 shield?