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Federation CA and NCA Fleet scale

Posted: Mon Apr 04, 2011 10:03 pm
by IKerensky
Hi,

I am pretty sure people are aware of the trouble with thoses two ships when playing in Fleet scale, that's that the CA is better than the NCA wich is not the case in Squadron scale.

I identified 2 main reason :

1- The 2 drones of the NCA are rounded down to 1 drone, the 1 drone of the CA are left as 1 drone.

2- The 30 Warp engine Box of the NCA are rounded down to 15, the 30 Warp engine box of the CA are rounded down to 16. Basically because the CA have only 2 warp engine and not 3, meaning you cant use an odd number of warp power.

I am suggesting a correction of the CA SSD in fleet scale :

Either remove 1 point from both warp engine and add 1 point of REA power, or remove 1 point from both warp engine and add 1 box of C-Warp (non assigned rouding down box).

Both way will provide the CA with only 18 power point (as it should have) and thus make it slighty inferior to the NCA as it should be and not slightly superior as he is now.

Thanks for reading, please dont burn me ;)

Posted: Tue Apr 05, 2011 12:41 am
by Dal Downing
The same thing holds true with the D7/D5W. As such I am sure this is where the Ship Cards are a Art not a Science comes into play.

I really do not see a reason to change the Ship Cards over such a minor minor issue espically when the issue puts the NCA back in its proper place of a way to get more cruiser size hull into the fleet, not a replacement of the exsisting cruisers in the fleets. SVC or MJW may see things your way but I hope not.

Besides once the full on war upgrade versions of the Heavy Cruisers get released (Heavy Command Cruisers) its not going to matter anymore any way. Peolpe will be building fleets of CCHs and NCCs. Not a S8.0 Fleet but it is probably what people will do.

Posted: Tue Apr 05, 2011 1:57 am
by marcus_aurelius
There are many other examples. The Federation DNL, DN and DNH are all within 3 points of each other.
Also, plasma ships are very different in fleet scale.
There are several Kzinti examples too.

While I appreciate the desire to make the balance identical in fleet scale, to go down the thread of tweaking fleet scale ship balances would never end until almost every ship was touched more than once.

Nothing seems broken to me and I doubt there would ever be any good economic reason to consider changing such core ship cards.

It doesn't bother me. I am very impressed at how well ADB converted everything to fleet scale as it is. Especially considering that most of the ships designs were around for decades before the concept of fleet scale was published.

The general feel and strategies are very close, not exact, in fleet scale.

Perhaps you could think of fleet scale as sort of an alternate universe where the balances are different?

Posted: Tue Apr 05, 2011 3:39 am
by mjwest
Fleet scale ships are very hard to do. Compromises have to be made, and decisions made today might be different that those made yesterday, or those to be made tomorrow. It is not an exact science and it cannot be perfect. We do try our best, but it isn't gonna get hit every time.

And, no, changes are not going to be made. There have been very, very few changes made, and this issue won't cause a change. Even if hindsight (or future decisions) make something less than ideal, the ship cards are kept as is and not changed.

In fact, the only non-cosmetic changes I can think of that have been made are:
- Some arc issues (e.g. C7, SK, DNF)
- Notes issues (e.g. Orions as their rules evolved)
- The SYS box added to the Small Freighter.

And that is about it. Basically, once the ship is published, that is the ship.