I've been thinking of a slight change to the way the tachyon gun arming track is shown on the Ship Cards.
Right now, the track goes like this:
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A 1 2 3 4 5 6 7 P 1 2 3 4 5 6 7 L F
Which allows for players to allocate between 2 and 8 Energy Points into the weapon, akin to how it works in
SFB.
One thought I had was to re-number the second set of numbers, to indicate the "ready to fire" arming level instead.
So, it would read like:
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A 1 2 3 4 5 6 7 P 2 3 4 5 6 7 8 L F
So what you are doing in the second turn of arming is showing the result of adding both turn's worth of power to that point, rather than simply marking how many Energy Points were fed in on the second turn.
The other point I was thinking about is this: in
FC, does the TG need all seven arming levels, or would four be sufficient?
Say, for example, if the arming track were pared down to this instead:
On the one hand, it would follow the precedent used by standard (and light and heavy) photons, in cutting back on the granularity seen in
SFB.
But, unlike photons, the TG would end up with a notably restricted set of firing ranges, since each arming level is tied to a given range on the weapon table.
Is it okay to let Maesron (and Vulpa) players in
FC retain all seven arming levels they get to use over in
SFB, or is it better to trim things down and oblige them to deal with a more restricted set of options instead?