FC solo
Posted: Wed Apr 20, 2011 11:07 pm
Just for fun, and a little practice, I played Klingon Border's Planetary Rescue scenario solo. A Fed CA had to rescue 10 colonists from a planet with a Klingon D7 in the vicinity. The map was fixed, so not so much maneuvering room for the Klingons. This was a definate Federation advantage as the Klingons could not sabre dance and expect to win.
The Klingon did manage to shoot up 3 shuttlecraft, with no colonists on board though. The Fed managed to damage severely, but not cripple the D7.
Lucky volley of overloaded photons while the D7 was on EM....3 out of 4 hit from range of 4
The Feds managed to rescue all 10 colonists with some damage.
I am amazed at how much the FC rules lend themselves to solo play. Would never even think of playing SFB solo. As all info is out in the open, one can just play both sides easily. When I did have some uncertain situations, I used percentile dice to determine movement hexes and if and when certain weapons would fire ect.
Not the same as face to face, but still lots of fun!
The Klingon did manage to shoot up 3 shuttlecraft, with no colonists on board though. The Fed managed to damage severely, but not cripple the D7.
I am amazed at how much the FC rules lend themselves to solo play. Would never even think of playing SFB solo. As all info is out in the open, one can just play both sides easily. When I did have some uncertain situations, I used percentile dice to determine movement hexes and if and when certain weapons would fire ect.
Not the same as face to face, but still lots of fun!