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FC0021: Frigate Wars
Posted: Tue Apr 26, 2011 4:16 am
by Blammo
Scoutdad and terryoc are ready to go, so now begins FC0021: Frigate Wars!
The requests for starting positions and turn 1 EAs have been sent to the ship captains.
Scoutdad will be starting at 0328 or within two hexes of that hex and is commanding a Lyran MP.
terryoc will be starting at hex 4003 or within two hexes of that hex and is commanding a Frax FF.
Posted: Tue Apr 26, 2011 4:24 am
by Scoutdad
It's the disruptor battle...
Good luck, Terry.
Posted: Tue Apr 26, 2011 4:09 pm
by Scoutdad
Turn 1 EA and SOP submitted.
Let's get this show on the road.
Posted: Tue Apr 26, 2011 5:55 pm
by terryoc
Turn 1 EA & SOP emailed to Blammo.
I'm starting in 3804E and baseline speed is 24. Wanting to get to engagement range
Looks interesting. The Frax wants to sabre-dance while ideally the MP would like to come in close for an ESG ram, which could by itself take down a shield on my ship while the disruptors and phasers do nasty internal damage.
Posted: Wed Apr 27, 2011 12:55 am
by Scoutdad
That's funny.
The email I received gave me a startign hex of 4003 +/1 2 hexes.
That starts us in range for an ESG ram...
I'm revising my start now to comply with Roberts forum posting rather than the email announcement...

Posted: Wed Apr 27, 2011 5:27 am
by Blammo
Energy Allocations:
Scoutdad:
Lyran MP "LPS Garfield"
Location/Facing: 0328B
Base Energy: 25 Energy (23 Generated, 2 Battery)
Base Speed: 24 (12 Energy)
Expends 3 energy to complete powering of ESG Z
Remaining Energy: 10
terryoc:
Frax FF (Frigate)
Location/Facing: 3804E
Base Energy: 18 Energy (16 Generated, 2 Battery)
Base Speed: 24 (6 Energy)
Remaining Energy: 12
NOTE: I noticed an error on the FRAX FF ship card. It shows the move cost for speed 24 is 8. Not sure if this was every reported before.
Sorry about the starting position errors. I will endeavor to eliminate those from happening
Posted: Wed Apr 27, 2011 3:07 pm
by Blammo
Mid Turn SITREP update: No real activity expect for movement.
Here are the ship positions:

Posted: Sun May 01, 2011 3:05 pm
by Blammo
Second half of turn 1 SOPs are due.
Posted: Mon May 02, 2011 1:54 am
by terryoc
Right, will get to that right after I get back from class.
(Blast! The diabolical Lyran's clever maneuver has kept him out of my disruptor arcs!!)

Posted: Mon May 02, 2011 2:27 am
by Scoutdad
<nasally voice/on>
Did I do that?
<nasally voice/off>
1.5 - 1.8 SOP submitted.
Posted: Mon May 02, 2011 9:13 am
by terryoc
SOP sent.
Posted: Mon May 09, 2011 11:35 pm
by Blammo
Waiting for updated SOP after break condition was met. Once that is received, I will update this battle.
Posted: Fri May 13, 2011 1:01 pm
by terryoc
Orders sent. You get them Blammo?
Posted: Fri May 13, 2011 1:18 pm
by Scoutdad
Oh great... now I have no excuse to delay getting my part done.

Posted: Wed Jun 01, 2011 11:48 am
by terryoc
What's the status of this game?