andro semi AAR
Posted: Sat May 28, 2011 1:57 am
In view of the post recently asking about general race tactics, and andros getting a couple of mentions I thought I'd post this.
This game was a 'practise' game for the next campaign we are discussing. We are taking the chance to get a feel about how our preferred races for that campaign handlle in a larger battle. In particular to get a better feel for how badly Andros suffer (or not) in larger battles.
Andro (me) Conquistador + Cobra and Intruder + 2 * Mambas.
LDR (Targ) BCH + 2 * DW
Orion (Capt Jack) 2 * BC with Hellbore, ph1 and 2 disrupters options on each.
The campaign we are pondering is Andros VS LDR with the LDR supported by Orion allies.
The map was location map around a small planet.
Turn 1. I go speed 16 and close slightly, whilst remaining outside range 15. I end up at 16 to the orions and a couple of extra to the LDR. The orions have launched drones and shuttles at the Conq. End of turn fire sees the Intruder get hit for a modest amount. Enough that I still have front panel damage as we start turn 2. I launch my satellites on impulse 8 so they will be full speed straight after as the turn rolls over, I place them a couple of hexes behind me.
TUrn 2, I'm starting at a more or less perfect range for what I'm planning, I move speed 24 and enemy are speed 16. We end impulse 1 at range 9/10 and I fire 3 disdevs, 1 at each LDR ship. I'm expecting 1 failure but hoping that will still leave 2 LDR ships disrupted as I move in for the closer range attack. Hopefully 1 of them will end up closer to me. In the event all 3 disdevs hit, but all the LDR ships end up further away (1,1 and 3 hexes), drat. However I will get to range 6 of 2 of their ships whilst only having to put up with Orion attacks. The LDR didn't shoot back as I displaced them, opting to risk the disruption for possibly closing later. That was the interesting point where I was wondering what the enemy would choose to do. The DisDev I kept back was on the Conq - on the basis that as the weaker ship he was the one most likely wanting a self displace later on.
Impulse 2 Sees me accelerate in, I have to ram a couple of drones with Conq, the LDR hold in position to avoid getting any closer than 6, the orion skirts around me not wanting to get too close. I declare EM in defensive fire and fire all available weaponary (right side) at the BCH, aiming at weapons. The BCH still has a lot of power left and with 8 batteries I'm expecting to lose a lot of damage. The Orions also shoot before my EM kicks in. I do better than expected as the Conq + Int take out the front shield and the 3 satellites tear into the LDR vessel, doing a good job of defanging it. It is left with 3 disrupters and 3 ph1s and an ESG, having lost 15 unfired weapons. The Orions (shooting the cobra) miss with both overloaded Hellbores, but take out the cobras front panel. and score a few internals
Imp 3+. My ships turn away and run at full speed for the rest of the turn. At the back end of the turn the LDR shoot and pretty much whack out the cobras back panel.
Turn 3. Things are now looking dodgy for me. The cobra is hurting on its panels. The Conq is out of power, and unable to continue EM (but all my others ships do keep EM). The conq drops Em and is speed 24, however, he does still have a DisDev left. The Orions and a DW are behind me in overload range, the BCH and the other DW are a fair bit further back.
The turn starts with me keeping range as I continue to run, the Conq declares self displace on impulse 1 - I'm hoping to draw some fire that I'll survive and then leap out the way, and that will take pressure off the cobra. The enemy do indeed fire, the vessels in overload range kitchen sink the Conq, and its rear panel collapses and it takes quite a few internals, notably on power. It does however displace away to a reasonably safe spot but with no power left for anything else.
The LDR ship closest to me is now more or less powerless, but with 2 ESGS left. The orions turn to chase the Conq, but the LDR continue in on the other Andros, hoping for an ESG ram. The further LDR vessels also continue closing. My andros (bar the cobra) drop EM and catch the closer DW at range 3 with mass phaser 2s and the last TRH, that guts the DW, then the follwing impulse the intruder is able to bring the other 4 phaser 2s to bear through the down shield and just misses killing the ship - it has a bridge and 1 frame left.
The intruder then turns in on the other LDR ships and skirts past them as they carry on past towards the knackered cobra and the 2 mambas. At the back of the turn they fire at a mamba as it is not EM, the mamba takes a number of internals as its rear PA panels are overloaded.
The turn ends with 1 DW dead in the water and the other LDR ships moving towards it. The BCH is effectively a destoyer with lots of power. The orions are at the other end of the map engaging the Conq, but facibg away from it. The Int, 2 mambas and cobra are between the 2 enemy forces. The Conq is in trouble, seriously low on power but with a TRH and DisDev coming back up. A mamba has been hit badly and is also short on power. The cobra is still looing at heavily damaged panels but no shortage of power. The Intruder and pristine mamba are also on empty batteries just about.
We leave it there to continue next week.
========================================
The game has gone more or less as I expected. The Andros have enough tricks up their sleeve to get in a good first whack, but are then running into trouble as the game progresses. At this size of battle there is enough enemy firepower to really hurt anything they shoot at, more than the andro can just shrug off, and the internally brittle ships are losing power fast. Anything they don't shoot at is running out of batteries. The game is still very close. I've got my fire power and Disdevs back online this coming turn, but am lacking power for speed and hence initiative or catching a running ship. Whilst the LDR look the worst off in internals taken and lost firepower, looks are deceptive with Andros and I am still heavily out gunned if I make a mistake, with 3 of my ships looking at the precarious point of cascading damage if they get shot at much more.
I know LDR are the extreme in heavy hitting, but to give an idea of the firepwoer difference. My 440 pts of 2 mother ships at point blank range have an averge crunch delivery of ~180 and an average per turn of ~135. A single LDR DW weighing in at 130 points has an average crunch delivery of 156 and an average per turn of 156 at point blank range. OK, the LDR are the far extreme in terms of firepower. But it still relects that Andro are very low on firepower per point spent. Even if it was just standard Lyrans DWs they would still deliver 450+ damage in 4 ships for less points than my 2 mother ships, thats around 3 times the damage per point spent.
(PS we use the points adjustement from an old communique for LDR, else they are just way too underpointed).
This game was a 'practise' game for the next campaign we are discussing. We are taking the chance to get a feel about how our preferred races for that campaign handlle in a larger battle. In particular to get a better feel for how badly Andros suffer (or not) in larger battles.
Andro (me) Conquistador + Cobra and Intruder + 2 * Mambas.
LDR (Targ) BCH + 2 * DW
Orion (Capt Jack) 2 * BC with Hellbore, ph1 and 2 disrupters options on each.
The campaign we are pondering is Andros VS LDR with the LDR supported by Orion allies.
The map was location map around a small planet.
Turn 1. I go speed 16 and close slightly, whilst remaining outside range 15. I end up at 16 to the orions and a couple of extra to the LDR. The orions have launched drones and shuttles at the Conq. End of turn fire sees the Intruder get hit for a modest amount. Enough that I still have front panel damage as we start turn 2. I launch my satellites on impulse 8 so they will be full speed straight after as the turn rolls over, I place them a couple of hexes behind me.
TUrn 2, I'm starting at a more or less perfect range for what I'm planning, I move speed 24 and enemy are speed 16. We end impulse 1 at range 9/10 and I fire 3 disdevs, 1 at each LDR ship. I'm expecting 1 failure but hoping that will still leave 2 LDR ships disrupted as I move in for the closer range attack. Hopefully 1 of them will end up closer to me. In the event all 3 disdevs hit, but all the LDR ships end up further away (1,1 and 3 hexes), drat. However I will get to range 6 of 2 of their ships whilst only having to put up with Orion attacks. The LDR didn't shoot back as I displaced them, opting to risk the disruption for possibly closing later. That was the interesting point where I was wondering what the enemy would choose to do. The DisDev I kept back was on the Conq - on the basis that as the weaker ship he was the one most likely wanting a self displace later on.
Impulse 2 Sees me accelerate in, I have to ram a couple of drones with Conq, the LDR hold in position to avoid getting any closer than 6, the orion skirts around me not wanting to get too close. I declare EM in defensive fire and fire all available weaponary (right side) at the BCH, aiming at weapons. The BCH still has a lot of power left and with 8 batteries I'm expecting to lose a lot of damage. The Orions also shoot before my EM kicks in. I do better than expected as the Conq + Int take out the front shield and the 3 satellites tear into the LDR vessel, doing a good job of defanging it. It is left with 3 disrupters and 3 ph1s and an ESG, having lost 15 unfired weapons. The Orions (shooting the cobra) miss with both overloaded Hellbores, but take out the cobras front panel. and score a few internals
Imp 3+. My ships turn away and run at full speed for the rest of the turn. At the back end of the turn the LDR shoot and pretty much whack out the cobras back panel.
Turn 3. Things are now looking dodgy for me. The cobra is hurting on its panels. The Conq is out of power, and unable to continue EM (but all my others ships do keep EM). The conq drops Em and is speed 24, however, he does still have a DisDev left. The Orions and a DW are behind me in overload range, the BCH and the other DW are a fair bit further back.
The turn starts with me keeping range as I continue to run, the Conq declares self displace on impulse 1 - I'm hoping to draw some fire that I'll survive and then leap out the way, and that will take pressure off the cobra. The enemy do indeed fire, the vessels in overload range kitchen sink the Conq, and its rear panel collapses and it takes quite a few internals, notably on power. It does however displace away to a reasonably safe spot but with no power left for anything else.
The LDR ship closest to me is now more or less powerless, but with 2 ESGS left. The orions turn to chase the Conq, but the LDR continue in on the other Andros, hoping for an ESG ram. The further LDR vessels also continue closing. My andros (bar the cobra) drop EM and catch the closer DW at range 3 with mass phaser 2s and the last TRH, that guts the DW, then the follwing impulse the intruder is able to bring the other 4 phaser 2s to bear through the down shield and just misses killing the ship - it has a bridge and 1 frame left.
The intruder then turns in on the other LDR ships and skirts past them as they carry on past towards the knackered cobra and the 2 mambas. At the back of the turn they fire at a mamba as it is not EM, the mamba takes a number of internals as its rear PA panels are overloaded.
The turn ends with 1 DW dead in the water and the other LDR ships moving towards it. The BCH is effectively a destoyer with lots of power. The orions are at the other end of the map engaging the Conq, but facibg away from it. The Int, 2 mambas and cobra are between the 2 enemy forces. The Conq is in trouble, seriously low on power but with a TRH and DisDev coming back up. A mamba has been hit badly and is also short on power. The cobra is still looing at heavily damaged panels but no shortage of power. The Intruder and pristine mamba are also on empty batteries just about.
We leave it there to continue next week.
========================================
The game has gone more or less as I expected. The Andros have enough tricks up their sleeve to get in a good first whack, but are then running into trouble as the game progresses. At this size of battle there is enough enemy firepower to really hurt anything they shoot at, more than the andro can just shrug off, and the internally brittle ships are losing power fast. Anything they don't shoot at is running out of batteries. The game is still very close. I've got my fire power and Disdevs back online this coming turn, but am lacking power for speed and hence initiative or catching a running ship. Whilst the LDR look the worst off in internals taken and lost firepower, looks are deceptive with Andros and I am still heavily out gunned if I make a mistake, with 3 of my ships looking at the precarious point of cascading damage if they get shot at much more.
I know LDR are the extreme in heavy hitting, but to give an idea of the firepwoer difference. My 440 pts of 2 mother ships at point blank range have an averge crunch delivery of ~180 and an average per turn of ~135. A single LDR DW weighing in at 130 points has an average crunch delivery of 156 and an average per turn of 156 at point blank range. OK, the LDR are the far extreme in terms of firepower. But it still relects that Andro are very low on firepower per point spent. Even if it was just standard Lyrans DWs they would still deliver 450+ damage in 4 ships for less points than my 2 mother ships, thats around 3 times the damage per point spent.
(PS we use the points adjustement from an old communique for LDR, else they are just way too underpointed).