A Prime Directive plot hook: Anti-Transporter philosophy
Posted: Mon Jun 20, 2011 11:49 am
An idea based on a philosophical thought that could be used in a Prime Directive story:
The basic idea is the thought that when you use a transporter, the 'you' that arrives at the destination is not the 'you' that you were. It's kinda like the plot twist of <a movie spoiler whited out> The Prestige where instead of drowning the old body, it's disintegrated.
The first version of this plot hook would be a character, PC or NPC or even an entire culture, that simply refuses to use transporters because 'that person will not be me', and might even be to the point of considering involuntary transporting to be akin to murder.
The stronger version might be that the character or culture might not even want to negotiate with somebody who has been through a transporter because that person they dealt with no longer exists.
Interestingly enough, this could be used with a totally materialistic culture (i.e., no belief in souls and that the mind is completely in the flesh) or spiritual cultures (the soul was bound to the original, that is a soulless abomination, or variations of such).
The basic idea is the thought that when you use a transporter, the 'you' that arrives at the destination is not the 'you' that you were. It's kinda like the plot twist of <a movie spoiler whited out> The Prestige where instead of drowning the old body, it's disintegrated.
The first version of this plot hook would be a character, PC or NPC or even an entire culture, that simply refuses to use transporters because 'that person will not be me', and might even be to the point of considering involuntary transporting to be akin to murder.
The stronger version might be that the character or culture might not even want to negotiate with somebody who has been through a transporter because that person they dealt with no longer exists.
Interestingly enough, this could be used with a totally materialistic culture (i.e., no belief in souls and that the mind is completely in the flesh) or spiritual cultures (the soul was bound to the original, that is a soulless abomination, or variations of such).