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Question: What is this D-6 Gurps Prime Directive?

Posted: Thu Apr 12, 2007 8:25 pm
by Magnum357
I have never been a big Role playing gamer. Tactical games similar to Fed Commander are about it for table top games. I did try out FASA's Star Trek Role playing game, and thought it was kinda neat, but of course that game is dicontinued. So I have two questions about Prime Directive...

1. Is PD anything similar to the old FASA Star Trek Role playing game? Don't remember the details, but the old FASA game even went to as far as creating Civilizations of unexplored planets. I actually prefer the FC/SFB history and background a little more then Star Trek, but if Prime Directive is anything similar to FASA's old Role playing game, I might get a copy of PD.

2. I keep reading about a hypthetical "D-6 Prime Directive game". I assume the "D-6" means it only requires a die-6 to play (which I like a lot). What are the differences between Gurps Prime Directive and this "D-6" Prime Directive?

Posted: Thu Apr 12, 2007 9:28 pm
by Steve Cole
The big difference is that we haven't printed PD6 yet.

It is, in theory, supposed to use the D6 rules system we could license from West End Games.

It hasn't been finished, and the writers working on it keep disappearing.

Posted: Thu Apr 12, 2007 11:19 pm
by mjwest
Also, if you are just adverse to non-six sided dice, you can use GURPS Prime Directive just fine. GURPS only uses six-sided dice.

Posted: Sat Jan 12, 2008 1:36 pm
by Mazza
I know this thread is old, but in response to the first question the original poster asked, if you play GURPS Prime Directive, then all of the GURPS books are compatible. The book GURPS Space has all the rules you could want for building strange new worlds and new civilisations for your Prime Directive campaign. :D