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Range penalty for cloaked ships

Posted: Wed Jul 20, 2011 11:45 pm
by Masat
Is the range penalty for cloaked ships "Double and add 4" as read in 5P3b example or is the range penalty for cloaked ships "add 4" as read in 5P3c?

Posted: Thu Jul 21, 2011 12:59 am
by leathernsteel
I didn't see anything about the effective range being doubled anywhere but there is a 4 hex penalty. Perhaps you misunderstood that the ship receives only 1/2 damage? I'm going off of the Revision 6 rulebook.

Posted: Thu Jul 21, 2011 1:46 am
by Mike
Masat, can you determine what version of the rules you have?

Posted: Thu Jul 21, 2011 2:24 am
by Masat
first page of rulebook reads "This is a FIFTH EDITION rulebook"

5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)

I hope this helps explains the place I am reading.

Posted: Thu Jul 21, 2011 3:06 am
by mjwest
That was a typo that lasted through version five of the rulebook. It was corrected in version six.

There is no "double".

Posted: Thu Jul 21, 2011 2:33 pm
by leathernsteel
Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.

Posted: Fri Jul 22, 2011 2:29 am
by duxvolantis
leathernsteel wrote:Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.
Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.

Posted: Fri Jul 22, 2011 2:40 am
by leathernsteel
I can't wait to try this stuff out when I get Romulan Border! :D

Posted: Fri Jul 22, 2011 7:48 am
by storeylf
duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.

Posted: Fri Jul 22, 2011 12:32 pm
by duxvolantis
storeylf wrote:
duxvolantis wrote: Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.
A better term would be 'effective range' or something like that.

Posted: Tue Aug 09, 2011 9:42 pm
by Kang
leathernsteel wrote:I can't wait to try this stuff out when I get Romulan Border! :D
In the meantime, you can always try it with Orion ships :)

Posted: Tue Aug 09, 2011 9:47 pm
by leathernsteel
That's a good point, Kang. I'm still going to get Romulan Border though :D

Posted: Tue Aug 09, 2011 9:48 pm
by Kang
Too bloomin' right, mate! An excellent product. :D