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movement and acceleration
Posted: Thu Jul 21, 2011 8:26 pm
by bolenbr
Am I correct that when I accelerate I keep the same turn mode as my original speed ie. I am moving at 16 and on impulse #1 I move at 16+, on impulse #2 I move at 16 + and I do this for all 8 impulses.
I see a problem here in that if I accelerate every impulse, I am moving at 24. I pay the same energy as if I moved at 24 but I have the turn mode of moving at 16. Am I missing something or is this just a clever way to move faster while maintaining a lower turn mode?
Posted: Thu Jul 21, 2011 9:02 pm
by mjwest
Yes, you understand correctly. If you have a baseline speed of 16 and purchase an acceleration each impulse, you will move 24 hexes, yet have a better turn mode than you would if you had chosen a baseline speed of 24. But, you will be limited to a speed of 24, whereas if you had chosen a baseline speed of 24 (and suffered from the higher turn mode), you would have been able to accelerate from there and move more than 24 hexes. At a baseline speed of 16, maximum number of hexes you can move is 24.
It is all trade-offs and opportunity costs.
Posted: Thu Jul 21, 2011 9:07 pm
by bolenbr
yes, that answers my question thanks. It just seemed wrong to me but I suppose I should think of the speeds as ranges with a baseline speed i.e. 0 to 8,8 to 16,16 to 24, and 24 to 32.
Posted: Thu Jul 21, 2011 9:19 pm
by mjwest
Yes, I definitely think of things as speed ranges, more than a specific speed.
Posted: Thu Jul 21, 2011 10:58 pm
by kirbykibble
yes, it is, i can be conveniant at times
Posted: Thu Jul 21, 2011 11:49 pm
by The_Rock
The more significant trade off is that speed 24 moves after speed 16+1
Posted: Fri Jul 22, 2011 2:32 am
by duxvolantis
The_Rock wrote:The more significant trade off is that speed 24 moves after speed 16+1
^^^^^
Move priority is very important--particularly if you are in a ship with a poor turn mode.
Indeed, sometimes it is wise to accelerate even if you don't need the extra point of movement just so you can have move priority for a critical impulse.