Playtest games - next rules revisions
Posted: Sat Sep 03, 2011 10:14 pm
OK. w/o going into the specifics of the "tweaks" - a new revision of heh playtest rules came out Friday afternoon. We didn't have time to fully digest it as our session was scheduled for a 6:00 p.m. start time and we all had the rule revison released on Tuesday.
We played six games of ACTA: SF between 6 and 11. Each was 3 Fed ships versus 3 Klignon ships. The game between the two totally green players took about 1 1/2 hours to play out (between explaing the rules before hand and answering questions during).
Most of the other games took roughly 1 hour.
The big surprise of the night was the game between myself and Merl DeWitt. We both have played several games of ACTA: SF now and feel like we know the system fairly well.
Our game was a Federation CA, CA, and CA versus a Klingon D7, D7, and D7C. The game went 4 complete turns before we called it. It took 47 minutes, from first roll for intitiative to my final, "Good Game"
During that 47 minutes, Two Klingon vessels were blown-up and the third suffered enough damage that it would have been killed before leavig the map in Turn 5, so I conceded. In addition, the Federation had two ships crippled and the third damaged.
All of the changes from the previous draft worked to speed the game. Merl and I still were required to consult the rulebook a couple of times. There were instances where we knew a rule had changed from the previous draft, but couldn't remember exactly how it had changed.
The next game between he and I should be over in 30 minutes if only 3 ships as we'll have to consult the rules even less.
We played six games of ACTA: SF between 6 and 11. Each was 3 Fed ships versus 3 Klignon ships. The game between the two totally green players took about 1 1/2 hours to play out (between explaing the rules before hand and answering questions during).
Most of the other games took roughly 1 hour.
The big surprise of the night was the game between myself and Merl DeWitt. We both have played several games of ACTA: SF now and feel like we know the system fairly well.
Our game was a Federation CA, CA, and CA versus a Klingon D7, D7, and D7C. The game went 4 complete turns before we called it. It took 47 minutes, from first roll for intitiative to my final, "Good Game"
During that 47 minutes, Two Klingon vessels were blown-up and the third suffered enough damage that it would have been killed before leavig the map in Turn 5, so I conceded. In addition, the Federation had two ships crippled and the third damaged.
All of the changes from the previous draft worked to speed the game. Merl and I still were required to consult the rulebook a couple of times. There were instances where we knew a rule had changed from the previous draft, but couldn't remember exactly how it had changed.
The next game between he and I should be over in 30 minutes if only 3 ships as we'll have to consult the rules even less.