Great War #1
Posted: Thu Oct 20, 2011 11:56 pm
This may totally be inappropriate, I'm cool if moderators want to move/remove this to somewhere else! 
The first piece in the "Great War" series, chronicling the travels of our local campaign. This is the Arvada (I made it up so it can be a hero ship), who is stuck at port with her captain looking on. The third engine on the NCA is bad (They made her too quickly), so she (And her crew) are waylaid for the moment. However, there is a solution on the way (The results of the last campaign game).
Or at least that's the theory.

The characters are randomly generated and every ship in the campaign is "Crewed" (Not completely, but the command crew has been fleshed out). We added some small rules about percentage chance of a ships crew being hurt or killed when bridge/Aux/Emergency bridges are hit. It's something I've wanted to do since we played SFB in the 80s
It means these characters could be wounded or even die in any given conflict.
I will post the results in the campaign section as they come in. That may be a while, so before I forget, I wanted to post this here
Sorry, I'm long winded...
The first piece in the "Great War" series, chronicling the travels of our local campaign. This is the Arvada (I made it up so it can be a hero ship), who is stuck at port with her captain looking on. The third engine on the NCA is bad (They made her too quickly), so she (And her crew) are waylaid for the moment. However, there is a solution on the way (The results of the last campaign game).
Or at least that's the theory.

The characters are randomly generated and every ship in the campaign is "Crewed" (Not completely, but the command crew has been fleshed out). We added some small rules about percentage chance of a ships crew being hurt or killed when bridge/Aux/Emergency bridges are hit. It's something I've wanted to do since we played SFB in the 80s
I will post the results in the campaign section as they come in. That may be a while, so before I forget, I wanted to post this here
Sorry, I'm long winded...