Question about overloading for playtesters
Posted: Fri Nov 11, 2011 3:34 am
Bit of a discussion on the Mongoose boards about overloading. According to one playtester (IIRC Clanger), firing overloads has the following restrictions:
- Target must be within 6"
- Ship may move only 6"
- Ship suffers energy drain restrictions IN ADDITION TO only moving 6".
This seems nuts. Taken literally, you'd have two restrictions: only moving 6", and having to choose between only moving 6", firing only one weapon system, or only firing phasers. You could not (or at least, should not) be able to select only moving 6", and only firing phasers makes no sense, so you'd be stuck with only firing the overloaded heavy weapons. That loses you a lot of firepower from the phasers, within Kill Zone range no less.
I suspect that this is confusion - the move only 6" is from an earlier draft and it got replaced by Energy Drain. Can any playtesters with the latest rules confirm/deny this? Because otherwise it's going to be a real problem.
- Target must be within 6"
- Ship may move only 6"
- Ship suffers energy drain restrictions IN ADDITION TO only moving 6".
This seems nuts. Taken literally, you'd have two restrictions: only moving 6", and having to choose between only moving 6", firing only one weapon system, or only firing phasers. You could not (or at least, should not) be able to select only moving 6", and only firing phasers makes no sense, so you'd be stuck with only firing the overloaded heavy weapons. That loses you a lot of firepower from the phasers, within Kill Zone range no less.
I suspect that this is confusion - the move only 6" is from an earlier draft and it got replaced by Energy Drain. Can any playtesters with the latest rules confirm/deny this? Because otherwise it's going to be a real problem.