Disrupter/drone fights
Posted: Sat Jan 07, 2012 11:52 am
Copied this here, as it is isn't related to the one it was posted in anymore (which was about handicapping in tourney) now that it has moved to just talking about disrupter drone fights on large maps.
Patrick Doyle wrote: The reason the Klingons are at somewhat of a disadvantage in the tournament is not that Klingons stink, (though they have some issues) but it is hard to arrive at a competitive combination of ships with fleets of 450.
mojo jojo wrote:Incidentally with Klingons, their problem is that if you want to play a drone/disrupter fleet, Kzinti, Orions, or WYN are generally better on a point per point basis. You really have to give them more points to compensate.
storeylf wrote:The problems with klingons is the small map. Crunch dominates on such a map, and klingons don't get the time or space to wear down such an opponent. Kzinti get their drones which help keep others at bay, Lyrans get their ESG which puts them in the crunch category anyway. Never really looked at Wyn.
mojo jojo wrote:The problem with Klingons is that they're simply not as good as Kzinti, Orion, or Wyn in a drone/disrupter fight regardless of map size. If you want to play a long range sniping fight, the other 3 races are simply better.
Orions generally have a little less base power, but they have stealth and engine doubling plus roughly the same number of weapons as an equivalent point Klingon. They should win either a long range sniping duel, or a short range fight as long as they double engines on that turn.
Kzinti tend to have the same number of disrupters and PH-1, but a lot more drones and PH-3. Klingons tend to have some PH-2 in weird arcs. From experience, Kzinti are simply more dangerous regardless of the size of map.
WYN tend to have the same number of disrupters, but slightly more PH1/Drones as Klingon plus better shielding. Plus they have the PBB and AxC which are excellent for their point values.
Even Lyrans are probably better at long range. They have the same number of disrupters and far more PH-1 as an equivalent Klingon. They can easily deal with Klingon drones and can steadily do a few more damage each turn at 9-15 hex range if forced into that kind of fight.