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Will there be SFMA-online?
Posted: Thu Feb 23, 2012 5:28 pm
by phdillman
Just askin'.

Posted: Thu Feb 23, 2012 6:29 pm
by Bolo_MK_XL
Have to get the board version out first, so someone that might want to try the programing can take a shot at it --

Posted: Fri Feb 24, 2012 4:34 am
by phdillman
Yeah, kinda figured.
Was hoping for a near simultaneous release seein' as three of the four guys I was going to be playing it with just went on deployment last Friday. Oh well, still going to get it and bug the hell out of everyone to try it out.
Posted: Fri Feb 24, 2012 1:44 pm
by Bolo_MK_XL
Wouldn't expect a simultaneous releases, as it was delayed because some things didn't work, probably be some things fixed immediately before it goes to press, easier to make sure the action works correctly on the board before writing it into code ---
Posted: Fri Feb 24, 2012 4:58 pm
by Steve Cole
No plans for any kind of release, but after the game is out if somebody wants to program it for use on SFBOL or some other system that pays me a royalty, I'd approve it.
Posted: Tue May 15, 2012 5:11 pm
by Sweeper
There is an alternate way to play online after a fashion, I was introduced to it by some Panzer Grenadier players. Here's how it works:
You need to have a VOIP, chat, or IM service such as skype as well as handy access to a internet connected PC, ( Yes, they are sometimes exclusive), next to where you set the map up. This allows you to use the hamete virtual dice server, (
www.dicelog.com ), or similar service.
You set up the board, telling your opponent exactly where you place your pieces so they will set up theirs accordingly.
Then you go at it, telling your opponent where you move so they can react. It will take a bit to get used to, but it works out pretty well.