Xander Campaign?
Posted: Mon Feb 27, 2012 2:34 pm
I noticed the art for the Xander Campaign in the art section. What exactly is that?
A NEW fast paced board game of starship combat!
https://www.starfleetgames.com/federation/phpBB3/
https://www.starfleetgames.com/federation/phpBB3/viewtopic.php?t=4425
...and...I really do need to finalize getting the rules written up for that. It's KIND of like the 'Admiral's Game', but simplified somewhat. Basically, the two sides are both regular fleets (something like 12 ships or so). Between the two 'cargo' planets there may be groups of cargo ships going back and forth (or individual ships, or one HUUUUGE convoy), etc. The big difference is that players only score points for cargo points delivered from one planet to the other, nothing else. So the purpose of the fleet is to either A) Defend the border to keep the enemy from getting in, B) Provide convoy escorts to defend the convoy, C) Try to get behind the enemy lines to perform raids on the enemy convoys.
It's coming along, but a LOOOOONG way to go before finalized.
Unfortunately, I haven't gotten much further in writing this up. Other things just...keep coming up!I need to do some more map notes, too - for example, the two 'patrol' zones on each side, as well as the neutral zone and 'raider staging' zones are roll-for-detection. IE., roll 1d6, if it's less than or equal to the number of ships you have present in that zone, you 'detect' the enemy present and can force a battle (scouts provide a bonus to this). The net result being that this campaign provides a great deal of incentive to have a larger number of smaller ships to handle all the different missions you need to perform...which is a nicely realistic touch compared to the typical campaign behavior of all players picking fleets of the biggest ships they can.