Klingon Basebusting
Posted: Fri Apr 27, 2012 6:39 pm
I'm told in SFB they had to come up with purpose built ships for this, but then I gather bases back then were tougher nuts to crack.
This seems to be the justification for the Klingon dreads, which seem less useful to me otherwise than an equivalent weight of cruiser and battlecruiser sized ships. The extra hull and system boxes make them harder kills, which is necessary when closing with something armed with phaser 4s, and the extra power is useful for suicide shuttles, which you will want.
Kzinti, who can put out a blizzard of drones, would seem to be well advised to come in with or behind a drone wave, to occupy the enemy's weapons. Klingons can't put out quite as many drones, so with them an approach under EM seems more promising, in order to mitigate the damage caused by the phaser 4s on the way in. You can't dance around with a base, the phaser 4s out you on the clock, so you have to close, and disruptors aren't the best thing to close with. The C7s and up have large banks of phaser 1s, which are very useful at close range and hit more reliably than disruptors. So get to range five or less, where you can transporter raid, accept that you're going to get bloodied, and get to work. It looks to be a simple and brutal problem.
This seems to be the justification for the Klingon dreads, which seem less useful to me otherwise than an equivalent weight of cruiser and battlecruiser sized ships. The extra hull and system boxes make them harder kills, which is necessary when closing with something armed with phaser 4s, and the extra power is useful for suicide shuttles, which you will want.
Kzinti, who can put out a blizzard of drones, would seem to be well advised to come in with or behind a drone wave, to occupy the enemy's weapons. Klingons can't put out quite as many drones, so with them an approach under EM seems more promising, in order to mitigate the damage caused by the phaser 4s on the way in. You can't dance around with a base, the phaser 4s out you on the clock, so you have to close, and disruptors aren't the best thing to close with. The C7s and up have large banks of phaser 1s, which are very useful at close range and hit more reliably than disruptors. So get to range five or less, where you can transporter raid, accept that you're going to get bloodied, and get to work. It looks to be a simple and brutal problem.