Hexes
Posted: Wed Jul 18, 2012 7:21 pm
With a little bit of reverse engineering, would ACTA work on a hex map?
A NEW fast paced board game of starship combat!
https://www.starfleetgames.com/federation/phpBB3/
https://www.starfleetgames.com/federation/phpBB3/viewtopic.php?t=4602

We've and are experimenting with this. Not necessarily hex movement, but making home rules that line SFB and ACTA up a little closer. And they will work using hex grid.Scoutdad wrote:Yes... and no.
you could reverese engineer it to work, but with all the changes required...
New movement rules taking into account 60 degree hex faces.After all of that, the game you'd end up with could almost be called Federation Commander 2.0
- Revised ship stats (since all weapons have 90 or 180 degree fire arcs.
Edited rules text replacing inches with hexes...
Edited rules text converting movement in inches to movement in hexes...
Converted rules for movement rates of slow / fast / crippled units...
Revised rules for Turn Score...
Etc.