"Dakota Incident" scenario & emergency evac ru
Posted: Sat Aug 18, 2012 2:04 am
Hi guys,
I tried this scenario for the first time tonight. It was so easy that I wonder what I'm overlooking.
As the Fed, I set base speed to 24, accelerated every impulse. I got within transporter range of the Dakota while the Klingons were still ~8 hexes from the freighter, though the drones were about 4. That impulse, I drop shield, emergency evac the freighter. Next impulse, HET, hit the gas, and get out. The D6s never got closer than 8 hexes, so even two of them couldn't do much damage. It was over in one turn.
This scenario is reputed to be pretty difficult, so I imagine I have overlooked something important. Do the emergency evac rules in FedComm make this too easy? Am I forgetting something in the transporter rules?
I tried this scenario for the first time tonight. It was so easy that I wonder what I'm overlooking.
As the Fed, I set base speed to 24, accelerated every impulse. I got within transporter range of the Dakota while the Klingons were still ~8 hexes from the freighter, though the drones were about 4. That impulse, I drop shield, emergency evac the freighter. Next impulse, HET, hit the gas, and get out. The D6s never got closer than 8 hexes, so even two of them couldn't do much damage. It was over in one turn.
This scenario is reputed to be pretty difficult, so I imagine I have overlooked something important. Do the emergency evac rules in FedComm make this too easy? Am I forgetting something in the transporter rules?