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Turning without moving forward
Posted: Mon Jan 07, 2013 6:57 pm
by Active Ingredient
Assuming a ship has moved enough hexes in one direction to fulfill its turn mode requirement, and the ship is scheduled to move ... can the ship spend a point to decelerate yet still turn? i.e. change facing by 60 degrees but not move out of the hex.
Thanks!
Posted: Mon Jan 07, 2013 8:13 pm
by storeylf
yes.
Posted: Tue Jan 08, 2013 12:35 am
by mjwest
See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.
Posted: Tue Jan 08, 2013 2:41 am
by Active Ingredient
Awesome!
Thanks.
Posted: Thu Jan 10, 2013 7:13 am
by Kang
What actually happens is that the ship turns before moving - this is always how normal turns work in FC - then the actual movement after the turn is cancelled by your decel.
Posted: Sat Jul 08, 2017 12:11 pm
by kboruff
mjwest wrote:See the second example for (2B2b). It give an explicit example of a Fed frigate doing exactly that.
Excellent! I was searching for an answer to this very topic and am surprised I missed this specific example.
Posted: Sat Jul 08, 2017 11:46 pm
by Mike
It's kind of a "low-energy" turn (as opposed to the HET). Takes less energy, can only happen when you are supposed to move, and you only turn 1 hex side.