Web Caster/DisDev Sequence of Play
Posted: Sun Jan 27, 2013 6:19 am
I need a check on when the WC & DisDev function. I think it's like this:
Offensive Fire Phase:
1) Declare (including WC & DisDev)
2) Execute (i.e., roll for weapons fire except WC & DisDev)
3) mark Damage
4) WC casts web (Normal Web instantly active)
5) DisDev displaces target
The rules state that:
1) Webcasters cast web after all other direct fire weapons (4Q1b).
2) DisDevs operate after all weapons fire is resolved (5U3a2).
Because of the rules they are under, I believe the WC is a weapon, but the DisDev is a system. Since the DisDev is a system, the Webcaster does not have to wait for the DisDev, but the DisDev must wait until the WC is resolved. Therefore, the WC can cast normal web that can block a DisDev's declared displacement (5U6e1).
Also because of the sequence above, it's possible for direct fire damage to destroy a WC and DisDev prior to them actually functioning which would result in them not functioning and power being lost.
Thoughts?
Offensive Fire Phase:
1) Declare (including WC & DisDev)
2) Execute (i.e., roll for weapons fire except WC & DisDev)
3) mark Damage
4) WC casts web (Normal Web instantly active)
5) DisDev displaces target
The rules state that:
1) Webcasters cast web after all other direct fire weapons (4Q1b).
2) DisDevs operate after all weapons fire is resolved (5U3a2).
Because of the rules they are under, I believe the WC is a weapon, but the DisDev is a system. Since the DisDev is a system, the Webcaster does not have to wait for the DisDev, but the DisDev must wait until the WC is resolved. Therefore, the WC can cast normal web that can block a DisDev's declared displacement (5U6e1).
Also because of the sequence above, it's possible for direct fire damage to destroy a WC and DisDev prior to them actually functioning which would result in them not functioning and power being lost.
Thoughts?