Draft Tournament Auction-Based Squadron Selection Method
Posted: Sun Feb 24, 2013 2:29 am
I would like 48 hours to pass with only clarifying questions posted prior to anybody commenting on the proposed squadron selection method. It is important for the proposed method to be fully understood before jumping to any conclusions.
What follows would be used in the context of a new FCOL tournament that uses the same rules as those used for the Fall 2012 FCOL Tournament except as modified as outlined below. For discussion purposes, the Base Squadron would be a Romulan Squadron of 450 points consisting of a Vulture and two King Eagles. The playtest cloaking rule changes would be in play. Squadrons would contain no less than 3 ships and no more than 4 ships. All other squadron and purchase restrictions would normally apply. There will be terrain consisting of a single large ringed planet in the middle of the map. The planet is 7 hexes in diameter. The ring is one hex wide and 15 hexes in diameter. The ring is considered to be Dust (6B2a). In each scenario, both player's ships must start within 25 hexes of the center of the planet, within 25 hexes of the enemy ships and with the enemy ships within their FA firing arc. The player who places its ships first is selected randomly. That player must place its ships such that the planet is in its RX firing arc and the ships are within 15 hexes of the center of the planet. The second player must setup its ships to conform with all of the other setup requirements. All of the ships of a given player must be placed within one hex of one another. The minimum Baseline Speed for all ships on Turn 1 is 8.
This is the proposed squadron selection method:
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Squadron Selection
This tournament will use a declining cost auction-based method for squadron selection. It is intended to dynamically establish play balance between competing squadrons by rough consensus based on the established terrain, starting distance, size, length, etc. of the tournament scenario that is being used for all rounds in the tournament. When this method is in use, Section 8B2a of the Federation Commander Point Value Victory System (8B2) is not used (i.e., there is no adjustment for different total starting squadron point totals). The minimum point advantage over an opponent that needs to be achieved to score a win in a match will be equal to 25% of the point value of the lowest point value ship (not Fighter) involved in that match.
The following procedure will be used for squadron selection:
a. The Judge will select and post a squadron for an empire of the Judge's choice. This will be the Base Squadron for the tournament. The Judge will also post the minimum number of ships that can be in any awarded squadron and the maximum number of ships that can be in any awarded squadron. The size of the Base Squadron must fall within these limits. The Judge will post a list of eligible empires, a list of all ships available for purchase in the tournament, the point cost for those ships and any limitations on ship purchases. Finally, any terrain, starting positions, turn limits and all other scenario parameters will also be posted by the Judge.
b. By random selection, the Judge will place all the players into a Bid Order. If the Judge is playing in the tournament, he shall always go last in the Bid Order.
c. In Bid Order, each player will be offered the Base Squadron. If a player does not post (on the FC Forum in this topic) an acceptance of the Base Squadron within 24 hours of it being offered to that player, that player will be obligated to pass on the Base Squadron. If all players pass on the Base Squadron, the last player in Bid Order must select it.
d. Once the Base Squadron has been awarded, the Judge will randomly select an eligible empire that has not yet been selected in the tournament. If all empires have already been selected, he will randomly select an eligible empire that has not been selected any more times in the tournament than any other empire.
e. The empire will be offered to the next player in Bid Order after the player that has just been awarded a squadron. If that player wishes to bid on that empire, that player must within 24 hours bid (via a post on the FC Forum in this topic) a valid squadron for that empire with a total point cost no greater than 120% of the highest total point value squadron that has been awarded to a player so far. If a bid is not posted within 24 hours, the player will be obligated to pass. When a player passes, the empire will be offered to the next player in Bid Order who has not yet been awarded a squadron. If all players pass, the last player to pass who has not yet been awarded a squadron will be assigned a squadron bid for the empire by the Judge. The squadron bid picked out by the Judge will be the highest point value valid squadron bid allowed for that empire.
f. Starting with the next player in Bid Order, each player may choose to outbid the latest standing squadron bid for that empire. If a player wishes to do so, the player must bid a squadron of that empire that has a lower total point cost than the current standing squadron bid. If the bid is not posted within 24 hours, the player will be obligated to pass. A player that has already been awarded a squadron (including the Base Squadron) may bid. However, if this player wins the bidding, the player will have to forfeit its previously awarded squadron. Bidding continues until all but one player has passed. Once a player has passed, that player may no longer bid for the empire being contested unless that empire comes up again in later bidding by step d above.
g. If a player that has been previously awarded a squadron wins the bidding for an empire, this player's previously awarded squadron is forfeited and offered to the next player in Bid Order who has not yet been awarded a squadron. If this player does not post an acceptance of this squadron within 24 hours of it being offered to the player, the player is obligated to pass. If all players who have not yet been awarded a squadron pass, the squadron is discarded unless it is the Base Squadron. If it is the Base Squadron, the last player who passed on the forfeited squadron must take it.
h. Steps d through g above are repeated until all players have been awarded a squadron.
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02/23/2013 Edits: In italics above.
What follows would be used in the context of a new FCOL tournament that uses the same rules as those used for the Fall 2012 FCOL Tournament except as modified as outlined below. For discussion purposes, the Base Squadron would be a Romulan Squadron of 450 points consisting of a Vulture and two King Eagles. The playtest cloaking rule changes would be in play. Squadrons would contain no less than 3 ships and no more than 4 ships. All other squadron and purchase restrictions would normally apply. There will be terrain consisting of a single large ringed planet in the middle of the map. The planet is 7 hexes in diameter. The ring is one hex wide and 15 hexes in diameter. The ring is considered to be Dust (6B2a). In each scenario, both player's ships must start within 25 hexes of the center of the planet, within 25 hexes of the enemy ships and with the enemy ships within their FA firing arc. The player who places its ships first is selected randomly. That player must place its ships such that the planet is in its RX firing arc and the ships are within 15 hexes of the center of the planet. The second player must setup its ships to conform with all of the other setup requirements. All of the ships of a given player must be placed within one hex of one another. The minimum Baseline Speed for all ships on Turn 1 is 8.
This is the proposed squadron selection method:
-------
Squadron Selection
This tournament will use a declining cost auction-based method for squadron selection. It is intended to dynamically establish play balance between competing squadrons by rough consensus based on the established terrain, starting distance, size, length, etc. of the tournament scenario that is being used for all rounds in the tournament. When this method is in use, Section 8B2a of the Federation Commander Point Value Victory System (8B2) is not used (i.e., there is no adjustment for different total starting squadron point totals). The minimum point advantage over an opponent that needs to be achieved to score a win in a match will be equal to 25% of the point value of the lowest point value ship (not Fighter) involved in that match.
The following procedure will be used for squadron selection:
a. The Judge will select and post a squadron for an empire of the Judge's choice. This will be the Base Squadron for the tournament. The Judge will also post the minimum number of ships that can be in any awarded squadron and the maximum number of ships that can be in any awarded squadron. The size of the Base Squadron must fall within these limits. The Judge will post a list of eligible empires, a list of all ships available for purchase in the tournament, the point cost for those ships and any limitations on ship purchases. Finally, any terrain, starting positions, turn limits and all other scenario parameters will also be posted by the Judge.
b. By random selection, the Judge will place all the players into a Bid Order. If the Judge is playing in the tournament, he shall always go last in the Bid Order.
c. In Bid Order, each player will be offered the Base Squadron. If a player does not post (on the FC Forum in this topic) an acceptance of the Base Squadron within 24 hours of it being offered to that player, that player will be obligated to pass on the Base Squadron. If all players pass on the Base Squadron, the last player in Bid Order must select it.
d. Once the Base Squadron has been awarded, the Judge will randomly select an eligible empire that has not yet been selected in the tournament. If all empires have already been selected, he will randomly select an eligible empire that has not been selected any more times in the tournament than any other empire.
e. The empire will be offered to the next player in Bid Order after the player that has just been awarded a squadron. If that player wishes to bid on that empire, that player must within 24 hours bid (via a post on the FC Forum in this topic) a valid squadron for that empire with a total point cost no greater than 120% of the highest total point value squadron that has been awarded to a player so far. If a bid is not posted within 24 hours, the player will be obligated to pass. When a player passes, the empire will be offered to the next player in Bid Order who has not yet been awarded a squadron. If all players pass, the last player to pass who has not yet been awarded a squadron will be assigned a squadron bid for the empire by the Judge. The squadron bid picked out by the Judge will be the highest point value valid squadron bid allowed for that empire.
f. Starting with the next player in Bid Order, each player may choose to outbid the latest standing squadron bid for that empire. If a player wishes to do so, the player must bid a squadron of that empire that has a lower total point cost than the current standing squadron bid. If the bid is not posted within 24 hours, the player will be obligated to pass. A player that has already been awarded a squadron (including the Base Squadron) may bid. However, if this player wins the bidding, the player will have to forfeit its previously awarded squadron. Bidding continues until all but one player has passed. Once a player has passed, that player may no longer bid for the empire being contested unless that empire comes up again in later bidding by step d above.
g. If a player that has been previously awarded a squadron wins the bidding for an empire, this player's previously awarded squadron is forfeited and offered to the next player in Bid Order who has not yet been awarded a squadron. If this player does not post an acceptance of this squadron within 24 hours of it being offered to the player, the player is obligated to pass. If all players who have not yet been awarded a squadron pass, the squadron is discarded unless it is the Base Squadron. If it is the Base Squadron, the last player who passed on the forfeited squadron must take it.
h. Steps d through g above are repeated until all players have been awarded a squadron.
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02/23/2013 Edits: In italics above.