Star Fleet Squadron Strike
Posted: Tue Mar 19, 2013 4:18 pm
Over on the BBS, it's been noted that an agreement is in the works between ADB and Ad Astra Games (founded by Ken Burnside, the author of SFB Module C5) to allow for a Star Fleet Universe adaptation of the Squadron Strike 3D space combat engine.
(A section has been opened up on the BBS covering this joint venture.)
It's still early days, but it looks like we'll finally have a game engine for which the full X/Y/Z coverage of the weapon mounts of those shiny new Starline 2500 minis would come into their own! (Well, this game is intended to be used with six-sided "box miniatures", but you get the idea.)
EDIT:
(A section has been opened up on the BBS covering this joint venture.)
It's still early days, but it looks like we'll finally have a game engine for which the full X/Y/Z coverage of the weapon mounts of those shiny new Starline 2500 minis would come into their own! (Well, this game is intended to be used with six-sided "box miniatures", but you get the idea.)
EDIT:
News flash! SVC writes: Star Fleet Squadron Strike: Leanna has given a green light to an e23 project that would be a series of PDF modules. A paper product might follow if there is support for it.
Ken Burnside adds: FAQ:
Q1) Will this product require Squadron Strike or will the product include Squadron Strike baked in?
A1) The product will require that you own the Squadron Strike game. It will not have an "abbrevated" rule set as part of the product.
Q2) Is ADB going to PoD Squadron Strike now?
A2) No, Ad Astra has that covered.
Q3) Will this be a 3D fighter dogfight game?
A3) No. It will be SFU spaceships converted to Squadron Strike.
Q4) What's the version of the SFU you're working from?
A4) I'm basing the designs off of Federation Commander. There may be a few things from SFB that migrate back in, like suicide overloaded fusion beams.
Q5) How close will it be?
A5) Very. There will be overloadable weapons, and action point management (think Fed Commander power management). Plasma torpedoes chase ships across the map. Drones may be a fire-and-shoot-down, rather than chase ships. Box counts will (mostly) match the Fed Commander ships.
Q6) What will the differences be?
A6) Squadron Strike ships will move about 8-15 hexes per turn; weapon ranges will be based on Fed Commander. Overloads go to range 9, due to some decisions made about the base game.
Q7) How close is this to being done?
A7) As of 19 MAR 2013, I have designs for 45 ships. I have a rough conversion notes document that can be sliced into a set of race specific "this is why this was done this way" document.
I need art assets to finish off the SSDs. There are some things I'm playtesting yet. If you've got a group of SS players and know the SFU, and are NOT CURRENTLY WORKING on something for ADB already, contact me. I do have some fairly active playtesters in Toronto and Vancouver I can hook interested people up with.