First Chat Game
Posted: Wed Apr 17, 2013 2:11 am
Just had my first game over Chat with Sebastian380. It went well.
We each had a copy of the PBEM map and used that to reference our ship positions. We also had copies of the PBEM ship cards with the intent of emailing updates back and forth after damage.
Sebastian380 handled the rolling through a 3rd-party website
I handled the play sequence.
We decided the first person to declare speed could change his mind based on the other's response.
Mostly went with the "me too" concept from the rules...i.e, you can change your answer to "yes, me too" but you couldn't change a yes to a no. In other words, if someone declared fire, then the second person said no fire, the first couldn't change to "no fire"
We went sub-pulse by sub-pulse for movement based on movement precedence. It was just like face to face, except we typed instead of talked.
Recommend that you have a ship card, the weapon charts and sequence of play charts, etc. in hardcopy next to you.
Between Chat, Map, email (for dice rolls), PBEM ship card for damage (x2), that's 5 windows. And the PBEM cards don't have turn mode, marines, EM, etc., info so you need the hardcopy next to you for that info.
Chat does make it easier to go back and trace the movement if any questions come up since it's written down.
Overall, not a bad experience. Kind of a cross between PBEM and face-to-face without the huge wait and uncertainty of PBEM
We each had a copy of the PBEM map and used that to reference our ship positions. We also had copies of the PBEM ship cards with the intent of emailing updates back and forth after damage.
Sebastian380 handled the rolling through a 3rd-party website
I handled the play sequence.
We decided the first person to declare speed could change his mind based on the other's response.
Mostly went with the "me too" concept from the rules...i.e, you can change your answer to "yes, me too" but you couldn't change a yes to a no. In other words, if someone declared fire, then the second person said no fire, the first couldn't change to "no fire"
We went sub-pulse by sub-pulse for movement based on movement precedence. It was just like face to face, except we typed instead of talked.
Recommend that you have a ship card, the weapon charts and sequence of play charts, etc. in hardcopy next to you.
Between Chat, Map, email (for dice rolls), PBEM ship card for damage (x2), that's 5 windows. And the PBEM cards don't have turn mode, marines, EM, etc., info so you need the hardcopy next to you for that info.
Chat does make it easier to go back and trace the movement if any questions come up since it's written down.
Overall, not a bad experience. Kind of a cross between PBEM and face-to-face without the huge wait and uncertainty of PBEM