Ion cannons
Posted: Wed Jul 31, 2013 6:21 pm
Hi Folks,
So my Imperial Player in our Early Years campaign is on the cusp of his "Y" class designs, which include Ion Cannons. Yes, the ion cannons from Star Wars universe. My Imperial player would like to mimic the Ion cannon effect - ie, damage only temporarily knocks out power, not systems. Vudar Ion cannons do not have the effect he wants.
Is there any weapon system in the SFB games that has similar power-drain or disabling effect?
Carnivon Heel Nippers damage warp engines directly, so that is a possibility.
Another is to use Disruptors as the base and either rule that damage is always on the #1 line, or to have IC damage affect the available power and/or baseline speed.
Thoughts? ideas?
Thanks!
-Peter / refeco@yahoo.com
So my Imperial Player in our Early Years campaign is on the cusp of his "Y" class designs, which include Ion Cannons. Yes, the ion cannons from Star Wars universe. My Imperial player would like to mimic the Ion cannon effect - ie, damage only temporarily knocks out power, not systems. Vudar Ion cannons do not have the effect he wants.
Is there any weapon system in the SFB games that has similar power-drain or disabling effect?
Carnivon Heel Nippers damage warp engines directly, so that is a possibility.
Another is to use Disruptors as the base and either rule that damage is always on the #1 line, or to have IC damage affect the available power and/or baseline speed.
Thoughts? ideas?
Thanks!
-Peter / refeco@yahoo.com