Federation Commander Training (Update 8/12/13)
Posted: Sat Aug 10, 2013 4:18 pm
So here I sit again with my sleep disorder and figured I'd do something constructive. I've been reading that some people are looking for Training Scenarios and one person was talking about running a 'Training Academy' at their FLGS. So I sat down and figured out how to set up some training. Mostly just an outline right now, I don't have scenarios for all of this yet, but I've included the names (in ALL CAPS) of some existing scenarios that could work within the system. 'Piloting a Ship out of Stardock', 'Battle Drill', 'Under Attack', and 'Buoy Data' can be found here. Made by someone named Mike Bennett (Converted from StarFleet Battles scenarios). 'Training' is a scenario in the back of both Klingon Border and Romulan Border and 'The Mighty Hood Goes Down' is in .pdf around here somewhere. If you know of any scenarios that could go with this, please post a name or link. Also, if someone were to take one or more of these ideas and translate them into a scenario... I know I would be grateful, and I'm sure others would be, too.
The first group is Academy Training Exercises and is pretty much movement and combat. The second group is A Proper Shakedown for other ship systems and repair. The last is, of course, the real battle that they're being trained for. The think the only thing I think I skipped was Boarding Parties. I figured someone could get that later.
I'd like to be able to sit down with someone or even a small group and be able to go through the game bit by bit with training scenarios.
Should I work this out or is it too much trouble?
Let me know what you all think about this.
See posts below for new Scenarios. I'm going to designate these Scenarios 8BTA for 'Basic Training Academy' with a secondary designation of either '-ATE' for 'Academy Training Exercises' or '-APS' for 'A Proper Shakedown', and then the number of the Scenario in the order I listed them. I'll try to keep editing the original outline I posted here with updates as long as the forum lets me.
* * * * *
Federation Commander Basic Training Academy
1.) Only ships seen in the TV show. Federation Heavy Cruiser, Klingon D7, or Romulan Warbird for players.
2.) Fleet Scale only for easy training - First Missions scale
3.) 5 'Academy Training' Scenarios
4.) 5 'Shakedown Cruise' Scenarios - no battles
5.) First Battle Scenario
6.) About 5 hours to complete 'Course'?
Academy Training Exercises
1.) 'Full Impulse Launch' Simulation - Driving Test
- .a. Energy Allocation
- .b. Maneuvering (moving and turning) around the board
- .c. Checkpoints - a different maneuver to get to each one
- .d. Advanced Maneuvers
- .e. PILOTING A SHIP OUT OF STARDOCK
2.) 'Light Combat' Simulation - Target Practice
- .a. Academy Firing Range
- .b. Primary Weapon
- .c. Secondary Weapons
- .d. Non-Moving Objects
- .e. Moving Objects - Drones
- .f. Small Ship
- .g. Damage Allocation
- .h. TRAINING/BATTLE DRILL/UNDER ATTACK
3.) 'Navigational Hazards' Simulation - Obstacle Course
- .a. Non-moving Objects
- .b. Planets, Moons, and moving Asteroids (Meteor Storm)
- .c. System Traffic - avoid other moving ships
- .d. Chase and Catch the Drone
4.) 'Testing Ground' Simulation - Other Ship Operations
- .a. Specialized Systems - Cloaking Device, etc...
- .b. BUOY DATA
5.) 'Heavy Combat' Simulation - Final Exercise
- .a. The Ashikobay Naru 'No-Win' Situation
- .b. A Distress Call
- .c. A Freighter Under Attack
- .d. Across The Neutral Zone
- .e. 3 Enemy Starships
- .f. You Have To Rescue The Ship
- .g. Can You Handle It?
- .h. Similar to THE MIGHTY HOOD GOES DOWN
A Proper Shakedown
(No Combat - Routine Deployment)
1.) Milk Runs - Cargo Operations
- .a. Pickup and Deliver Cargo
- .b. Different planets and stations
- .c. Use Lab boxes as Cargo boxes on the SSD
- .d. Both by Transporter and Docked
2.) Galactic Survey - Information Gathering Operations
- .a. Laboratory and Probe
- .b. Scavenger Hunt?
- .c. Dilithium deposits
- .d. Lifeforms and Civilizations
3.) (8BTA-APS3) RESCUE CALL
4.) Diplomatic Courier - Shuttlecraft Operations
- .a. Ambassador doesn't like transporters
- .b. Launch and Land on Planet
- .c. Retrieve Shuttle
5.) (8BTA-APS5) A BIG BANG
First Battle
1. Adversary Duel
- .a. Federation, Klingon, or Romulan
- .b. Choice of Adversary?
The first group is Academy Training Exercises and is pretty much movement and combat. The second group is A Proper Shakedown for other ship systems and repair. The last is, of course, the real battle that they're being trained for. The think the only thing I think I skipped was Boarding Parties. I figured someone could get that later.
I'd like to be able to sit down with someone or even a small group and be able to go through the game bit by bit with training scenarios.
Should I work this out or is it too much trouble?
Let me know what you all think about this.
See posts below for new Scenarios. I'm going to designate these Scenarios 8BTA for 'Basic Training Academy' with a secondary designation of either '-ATE' for 'Academy Training Exercises' or '-APS' for 'A Proper Shakedown', and then the number of the Scenario in the order I listed them. I'll try to keep editing the original outline I posted here with updates as long as the forum lets me.
* * * * *
Federation Commander Basic Training Academy
1.) Only ships seen in the TV show. Federation Heavy Cruiser, Klingon D7, or Romulan Warbird for players.
2.) Fleet Scale only for easy training - First Missions scale
3.) 5 'Academy Training' Scenarios
4.) 5 'Shakedown Cruise' Scenarios - no battles
5.) First Battle Scenario
6.) About 5 hours to complete 'Course'?
Academy Training Exercises
1.) 'Full Impulse Launch' Simulation - Driving Test
- .a. Energy Allocation
- .b. Maneuvering (moving and turning) around the board
- .c. Checkpoints - a different maneuver to get to each one
- .d. Advanced Maneuvers
- .e. PILOTING A SHIP OUT OF STARDOCK
2.) 'Light Combat' Simulation - Target Practice
- .a. Academy Firing Range
- .b. Primary Weapon
- .c. Secondary Weapons
- .d. Non-Moving Objects
- .e. Moving Objects - Drones
- .f. Small Ship
- .g. Damage Allocation
- .h. TRAINING/BATTLE DRILL/UNDER ATTACK
3.) 'Navigational Hazards' Simulation - Obstacle Course
- .a. Non-moving Objects
- .b. Planets, Moons, and moving Asteroids (Meteor Storm)
- .c. System Traffic - avoid other moving ships
- .d. Chase and Catch the Drone
4.) 'Testing Ground' Simulation - Other Ship Operations
- .a. Specialized Systems - Cloaking Device, etc...
- .b. BUOY DATA
5.) 'Heavy Combat' Simulation - Final Exercise
- .a. The Ashikobay Naru 'No-Win' Situation
- .b. A Distress Call
- .c. A Freighter Under Attack
- .d. Across The Neutral Zone
- .e. 3 Enemy Starships
- .f. You Have To Rescue The Ship
- .g. Can You Handle It?
- .h. Similar to THE MIGHTY HOOD GOES DOWN
A Proper Shakedown
(No Combat - Routine Deployment)
1.) Milk Runs - Cargo Operations
- .a. Pickup and Deliver Cargo
- .b. Different planets and stations
- .c. Use Lab boxes as Cargo boxes on the SSD
- .d. Both by Transporter and Docked
2.) Galactic Survey - Information Gathering Operations
- .a. Laboratory and Probe
- .b. Scavenger Hunt?
- .c. Dilithium deposits
- .d. Lifeforms and Civilizations
3.) (8BTA-APS3) RESCUE CALL
4.) Diplomatic Courier - Shuttlecraft Operations
- .a. Ambassador doesn't like transporters
- .b. Launch and Land on Planet
- .c. Retrieve Shuttle
5.) (8BTA-APS5) A BIG BANG
First Battle
1. Adversary Duel
- .a. Federation, Klingon, or Romulan
- .b. Choice of Adversary?