Losing multi-turn warheads
Posted: Fri Aug 15, 2014 3:28 pm
This might look like a daft question, but where in the rules does it say that if an armed multi-turn weapon, say a photon torpedo, is disabled, it loses its arming energy?
Or indeed if any weapon holding energy is disabled, it loses its energy?
There are hints, in that drone racks which are disabled lose their drones and have to be reloaded once repaired, also that plasma is lost if the launcher is disabled and it is not launched by the end of the turn (4J3d). Also ESGs are specifically stated as losing their power if disabled (5N2a).
But as far as I can see, nowhere does it say that energy is lost if, for example, a photon or PPD is disabled. Please can someone correct me!
Or indeed if any weapon holding energy is disabled, it loses its energy?
There are hints, in that drone racks which are disabled lose their drones and have to be reloaded once repaired, also that plasma is lost if the launcher is disabled and it is not launched by the end of the turn (4J3d). Also ESGs are specifically stated as losing their power if disabled (5N2a).
But as far as I can see, nowhere does it say that energy is lost if, for example, a photon or PPD is disabled. Please can someone correct me!