ACTASF 1.2 Plasma rules
Posted: Mon Nov 17, 2014 4:17 am
Do I have the following correct? Plasma torpedoes fired in seeking mode roll one die per torpedo. So, for a plasma S fired at 8" range at the side of a target with a max speed of 12" and no other modifiers, the to-hit is 3+. On a 1-2, the torpedo misses, and no damage is caused. On a roll of 3-6 the torpedo hits. There is 1 Energy Bleed, so 3AD hit, and the defender can fire phasers to reduce the # of AD. The defender hits with 2 phasers, reducing the AD to 1, so 4 damage is done to the shields.
Plasma Bolts are Direct Fire, so they roll once per AD. A Plasma S at range 5 loses 2 AD, so would roll two AD to hit. Each to-hit would be 2-6 (Accurate +3, but -1 for over half range), and each AD that hits would cause 2 damage. If a roll was a 6, the damage would penetrate shields.
Any critical caused would be 2 hits, as plasma is Devastating+1.
Plasma Bolts are Direct Fire, so they roll once per AD. A Plasma S at range 5 loses 2 AD, so would roll two AD to hit. Each to-hit would be 2-6 (Accurate +3, but -1 for over half range), and each AD that hits would cause 2 damage. If a roll was a 6, the damage would penetrate shields.
Any critical caused would be 2 hits, as plasma is Devastating+1.