Paul B wrote:I would think Fighters and Carriers have more mass market appeal than Gunboats given that it's more analogous to WW2 whereas Gunboats I think are more associated with WW1.
Fighters are definitely more of a hot-button issue, that's for sure. Honestly, I have no idea which are more popular.
That and from my experience talking to SFB players and just reading on the web, Gunboats (PFs?) have been largely vilified as game-breaking or cited as the reason why people stopped playing SFB. So reputation-wise fighters might be a safer choice. Though that's entirely anecdotal.
That is entirely possible. However, when translated into FC, there is always the chance to tone them down some so that they can be useful units without breaking the game. Quite frankly, drone fighters can be just as game-breaking as gunboats in SFB. Fighters in FC will bear little resemblance to fighters in SFB as it is. Why would it not be possible to tone gunboats down, too?
Don't Gunboats also require new rules for Tenders? Or do they operate as the Andromedan ships do? Whereas rules for Fighters already exist in FC with the Hydran ship.
Again, read my assumptions. No Tenders. They are totally unnecessary. What I am asking for are what SFB calls "casual" gunboats. They are simply brought to the encounter by other ships in the fleet. You may have a maximum of two per ship; a max of six total. No carriers, no mech links, no special rules around any of that. They are just there. How they get there and how they are taken away are all abstracted out.
Again, that gets right back to what is so useful about gunboats. I can add one or two gunboats to any force. That will cost anywhere from 25-60 Points depending on the gunboats involved. This will help any force out there, and allow any force to be fine-tuned for any Point total. Or, I can add all six to a larger force at a cost of 150-180 Points.
There is absolutely no way to add a single fighter to a force. To get a fighter, I have to at least purchase a frigate carrier. (Otherwise known as an explosion waiting to happen.) I will also have to purchase at least one escort, too. So, that is two ships that cost at least 150 points that I have to buy
before I even get the chance to purchase a single fighter. Then, I have to purchase 4-6 fighters to go on that carrier, for another 40-60 points. So, the
minimum granularity to using any fighter is at least 200 points. That means that fighters will make the various "force Points problems"
worse because they lack so much granularity.
Also, note that those six gunboats are under 200 Points. For that, you get six cool, useful, dangerous mini-ships. Those six gunboats can stay together, split up, move in sync, scatter, go fast, go slow, concentrate fire, or spread fire. They can carry cargo, deliver marines, or attack and defend. For those 200 Points with fighters, you get a toothless frigate, a very short ranged frigate, and not even six fighters. And those not even six fighter then will have to move in lock-step with the same fixed speed, same heading, and same targets. The only offensive portion of those 200 Points is incredibly limited in what they can try to do or accomplish. And they have no ability to do anything to fire their weapons. Once. OK, maybe twice. Then they have to land one per impulse on their toothless frigate while moving slowly.