Starfleet Online Client - would LOVE to play, but...
Posted: Sun Apr 24, 2016 3:21 am
OK.
Out of nostalgia, bought Starfleet Battles
Then saw the Fedcom rules, and decided I really, really needed that.
OK.
Got my son interested in trying, but he moved out to the west coast.
OK
Decided to try the client.
So far between us we've tried every possible combination of Mac and Windows (and linux) clients, and can't seem to get past some pretty basic issues.
If I'm trying it out by myself I can do weapons targeting, damage allocation, etc.
We've gotten to the point where we can USUALLY find each other in the chat rooms, especially given recent interface changes.
I have yet to figure out how to invite him to a game I've set up as a PLAYEr and not an observer.
The tutorials go over a lot of steps but not how to set up a game.
I can't find documentation on this
Help?
We're literally at the point of deciding to create custom Tabletop simulator boards and chits to have something we can move pieces around on rather than spend more time trying to figure out a "janky" (his words) interface.
Out of nostalgia, bought Starfleet Battles
Then saw the Fedcom rules, and decided I really, really needed that.
OK.
Got my son interested in trying, but he moved out to the west coast.
OK
Decided to try the client.
So far between us we've tried every possible combination of Mac and Windows (and linux) clients, and can't seem to get past some pretty basic issues.
If I'm trying it out by myself I can do weapons targeting, damage allocation, etc.
We've gotten to the point where we can USUALLY find each other in the chat rooms, especially given recent interface changes.
I have yet to figure out how to invite him to a game I've set up as a PLAYEr and not an observer.
The tutorials go over a lot of steps but not how to set up a game.
I can't find documentation on this
Help?
We're literally at the point of deciding to create custom Tabletop simulator boards and chits to have something we can move pieces around on rather than spend more time trying to figure out a "janky" (his words) interface.