Detailed play example?
Posted: Sat Sep 30, 2017 4:00 am
Hi all:
Was wondering if there is a detailed example of play for 1-2 turns that goes thru a F&E turn and has specific exampe of combat with and without bases:
1. Has a graphic/image of map with counters
2. Starts with selection of Battlehex
3. Withdrawl example by defender
4. Each side selection of Battle Force
5. Placement on Battle Board of Battle Forces
6. (ASSUME Battle Intensity rules 304 in used)
6a. Attacker then Defender select BIF (value 1-4 selection)
7. Roll 1d6 and cross index versus BIR to get % result
8. Add all attack factors for a Combat Potential value.
9. Multiply Combat Potential value by % (Advanced combat cofficient Table %)
*** this is the Combat damage points inflicted on defender ****
10. Damage Allocation (step 6 Rule 302.6)
11. Both player units cannot exist/occupy same hex ----- retreat, Annihilation, or cycle again
if conditions apply until Battle Hex is resolved....
I'm just trying to understand the overall procedures before I start to drill down on the specifics...
cheers, Matt
Was wondering if there is a detailed example of play for 1-2 turns that goes thru a F&E turn and has specific exampe of combat with and without bases:
1. Has a graphic/image of map with counters
2. Starts with selection of Battlehex
3. Withdrawl example by defender
4. Each side selection of Battle Force
5. Placement on Battle Board of Battle Forces
6. (ASSUME Battle Intensity rules 304 in used)
6a. Attacker then Defender select BIF (value 1-4 selection)
7. Roll 1d6 and cross index versus BIR to get % result
8. Add all attack factors for a Combat Potential value.
9. Multiply Combat Potential value by % (Advanced combat cofficient Table %)
*** this is the Combat damage points inflicted on defender ****
10. Damage Allocation (step 6 Rule 302.6)
11. Both player units cannot exist/occupy same hex ----- retreat, Annihilation, or cycle again
if conditions apply until Battle Hex is resolved....
I'm just trying to understand the overall procedures before I start to drill down on the specifics...
cheers, Matt