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Carriers...
Posted: Wed Nov 01, 2017 10:35 pm
by gurps_gm
When carriers launch or recover fighters, can they do so while traveling at warp?
Posted: Wed Nov 01, 2017 11:18 pm
by djdood
Yes.
In the SFU, pretty much everything happens at ("tactical") warp speeds and only the rare circumstance ends up with an event happening at sub-light ("impulse") speeds.
There is an upper limit (Warp 3.something; SFB/FecCom speed 32), which is the transition to "high warp" where many things become impractical or downright too dangerous to try.
Posted: Wed Nov 01, 2017 11:38 pm
by Sgt_G
There is an upper limit (Warp 2.7; SFB/FedCom speed 32)
Typo Alert!
Warp 2.7 = Speed 20.
Warp 3.1 = Speed 30.
Warp 3.14159 = Speed 31.
Posted: Thu Nov 30, 2017 9:11 pm
by gurps_gm
Thank you both gentlemen. I figured it wouldn't be faster than tactical warp.
Posted: Fri Dec 01, 2017 12:21 am
by Sgt_G
Two SFB rules to remember:
(J1.61) states that a shuttle (includes fighters) can land on a ship under its own power if the ship is not moving faster than the shuttle.
(J1.62) explains how to pull a shuttle in under Tractor but cross-references to rule (J1.212) that states "Shuttles are destroyed if towed by tractor beam at more than twice their currently allowable maximum speed; this is known as Death Dragging."
Posted: Tue Dec 05, 2017 1:03 pm
by gurps_gm
Thanks.
I got players who have seen thousands of hours of Trek, and read RPG supplements and books I never read, who might howl about it. I agree with the statements.
But you know players...