Cloaking Device: Questions on +4 range, 50% damage effects
Posted: Sat Dec 05, 2020 7:36 pm
I haven't used Romulan in a long time, and that was SFB, not FC, so I have a few questions about the cloaking device.
1. With the +4 range that direct-fire weapons face, does this mean that overloads can only target the cloaked vessel to an effective true range of 4 hexes (since it is modified to 8 hexes)?
2. Is the 50% (round down) damage adjustment applied per weapon or per volley? For example, if a ship at effective range 12 hexes (true range 8 hexes, +4 for cloak )were to hit with 4 disruptors (3 damage each) and 3 phaser-1s (for a lucky 3, 2, and 1 damage from the three), would the cloaked ship take 9 damage (all weapons combined and the total volley reduced by 50%, rounding down) or 6 damage (each weapon's damage reduced by 50%, rounding down then totaled into a volley)?
1. With the +4 range that direct-fire weapons face, does this mean that overloads can only target the cloaked vessel to an effective true range of 4 hexes (since it is modified to 8 hexes)?
2. Is the 50% (round down) damage adjustment applied per weapon or per volley? For example, if a ship at effective range 12 hexes (true range 8 hexes, +4 for cloak )were to hit with 4 disruptors (3 damage each) and 3 phaser-1s (for a lucky 3, 2, and 1 damage from the three), would the cloaked ship take 9 damage (all weapons combined and the total volley reduced by 50%, rounding down) or 6 damage (each weapon's damage reduced by 50%, rounding down then totaled into a volley)?