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Alpha Strike Damage Allocation System
Posted: Sat Apr 17, 2021 12:03 am
by cnuzzi
I have tried the Alpha Strike System included in the CL41 Supplement, and I like it. I think the suggestion to use the real DAC for volleys of 10 or less damage points, as well as for that one point per volley of shield burn-through, is a good one, as it preserves something of the element of unpredictability. My question is: has such a system ever been adapted to SFB? The major issue would be sensor/scanner hits. I thought that perhaps inserting a sensor/scanner hit at the end of the list of "system" hits - either giving the owning player the choice of either or rolling a die (1-3 sensor, 4-6 scanner) would work, but on reflection that would probably be too many hits on those systems. Any thoughts?
Posted: Sat Apr 17, 2021 12:29 am
by pixelgeek
I'll have to track down a copy of #41 and check it out
Posted: Sat Apr 17, 2021 6:32 pm
by cnuzzi
Posted: Tue Apr 20, 2021 2:14 pm
by Mike
I'm the author of the Alpha Strike System and can verify it was designed solely for Federation Commander. I doubt the percentages would hold to the SFB damage system, if such percentages could even be calculated. Adding sensors and scanners as suggested in the first post of this thread would be easy to implement, but the percentages would be just as invalid for SFB as the entire Alpha Strike System would be for SFB. I haven't taken the time to do an analysis of the SFB DAC like I did for the FC DAC. It wouldn't be difficult to do, but it would take a little time.
Posted: Thu Apr 22, 2021 7:52 pm
by cnuzzi
It might be something to consider. I'd certainly want it if it existed.
Posted: Fri Apr 23, 2021 1:12 am
by pixelgeek
Just had a read through it and I like it. I think I will still use the standard system for normal games but if I have a time limit or I am introducing the game to new players then I will use the AS system
Posted: Fri Apr 23, 2021 7:30 pm
by cnuzzi
I think it is called "Alpha Strike" for a reason, in that it is meant for times like when your Fed DNG hits an opponent dead-ahead at range 1 with 6 fully overloaded photons and 10 phaser-1s, doing 100+ points of damage.
As I said above, I like the suggestion to use the DAC for up to 10 points of damage (some might prefer 20). I would love to see an SFB version someday, as damage allocation is the major bottleneck in ftf SFB games.
Posted: Sat Apr 24, 2021 5:11 pm
by Steve Cole
Actually, the DAC system in SFB is one of the reasons it was such a smash hit t game. The drama builds as you wait to see if one tractor beam will survive the cascade of damage.
Posted: Sat Jun 12, 2021 9:38 pm
by Shinanygnz
I was quite fond of Battle Damage: Code Red for SFB. Still got my original deck stashed with my older version rulesets