COMMENTS: CH 04 - Skills
Posted: Mon Oct 25, 2021 7:21 pm
once I get the skills chapter to y'all use this thread for comment, but right now I have a few thoughts to run by all of you.
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First, some skills just need a small 'redefining', like the specializations replacing "j-drive" with "warp drive" and "m-drive" with "Impulse drive"
okay.. There is no skill for conducting an interrogation, intelligence analysis, etc.
I want to create the skill 'Espionage', but under deception add using social engineering to gather human intelligence. Engineering (Comms) covers signals intelligence. okay.. There is no skill for conducting an interrogation, intelligence analysis, etc.
************************************
First, some skills just need a small 'redefining', like the specializations replacing "j-drive" with "warp drive" and "m-drive" with "Impulse drive"
okay.. There is no skill for conducting an interrogation, intelligence analysis, etc.
I want to create the skill 'Espionage', but under deception add using social engineering to gather human intelligence. Engineering (Comms) covers signals intelligence. okay.. There is no skill for conducting an interrogation, intelligence analysis, etc.
new skill ESPIONAGE wrote:Espionage
Espionage is the skill of spycraft and intelligence analysis.
Intelligence Analysis: Difficult (10+) Deception check (1D hours, EDU).
Interrogate a suspect/prisoner: Opposed Covert check (1D hours, INT or EDU).
Perform a stakeout to monitor a suspect: Difficult (10+) Covert check (1D x 10 Hours, EDU).
example added to Deception wrote: Gather intelligence through social engineering of someone: Difficult (10+) Deception check 1D minutes, INT).
specialties added to Advocate wrote:Advocate
Advocate gives a knowledge of common legal codes and practices, especially interstellar law. It also gives the character experience in oratory, debate and public speaking, making it an excellent skill for lawyers and politicians. During character creation this defaults to the character's home empire, but the character may choose to also learn the laws of another empire.
Arguing in Court: Opposed Advocate check (1D days,
EDU or SOC).
Debating an Argument: Opposed Advocate check (1D x 10 minutes, INT).
Specialities
- Civil (Empire): The character is a trained in the civil laws and legal system.
- Military (Empire): The character is a trained in military law and procedure.
- Trade (Empire): The character is a trained in trade law and maritime law.
changes to GUNNER wrote:Gunner
The various specialties of this skill deal with the operation of ship-mounted weapons in space combat. Most characters have smaller ships equipped solely with turret weapons.
Specialities
- Beams: Operating a ship's energy based weapons like phasers, disruptors, etc weapons on board a ship.
Firing a Turret at an Enemy Ship: Average (8+) Gunner (turret) check (1D seconds, DEX).
- Ortillery: A contraction of Orbital Artillery, using a ship's weapons for planetary bombardment or attacks on stationary targets.
Firing Ortillery: Average (8+) Gunner (ortillery) check (1D minutes, INT).
- Screen: Activating and using a ship's energy screens like Black Globe generators or meson screens.
Activating a Screen to Intercept Enemy Fire: Difficult (10+) Gunner (screen) check (1D seconds, DEX).
- Torpedo: Operating a ships torpedo and physical projectile weapon.,
Firing a Ship Torpedo Weapon: Average (8+) Gunner (capital) check (1D minutes, INT).