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Cloaked Ship - Baseline Speed 16 Restriction
Posted: Mon Mar 17, 2008 1:20 am
by AMyChen
Hi all,
A Cloaked ship can not have a BASELINE speed over 16 without voiding it's cloak. Is it allowed to accelerate to 16+1 without voiding the cloak?
Similar question for freighters. Are they allowed to accelerate to 16+1?
Thank you!!!
Amy
Posted: Mon Mar 17, 2008 1:29 am
by mjwest
[EDIT: Fixing the answers below because I was an idiot that day ...]
The cloaked ship can indeed accelerate. The restriction is only on baseline speed. HOWEVER, if you ever move in three sub-pulses, you WILL void your cloak! So, if you ever move 16+1 under cloak, you had better decelerate at least once.
Freighters are just prevented from choosing base speed of 24. They can freely accelerate if they have the power to do so.
Posted: Mon Mar 17, 2008 1:42 am
by AMyChen
Thanks for the near instantaneous response!!!
Amy
Posted: Mon Mar 17, 2008 4:02 pm
by TJolley
You can accelerate, but you must not move more than twice in an impulse. In other words, you must cancel at least one of your movement points
5P3d: claak can be "voided" by certain incidents, leaving the ship under all of the penaties of being cloaked, but eliminating the benfits! Things which can cause a cloak to be voided are: Collision with an ESG field..........., or moving more than two hexes in any one impulse........
Emphasis added
Posted: Mon Mar 17, 2008 4:38 pm
by mjwest
Right. Sorry for being unclear.
Thanks Todd.
Posted: Mon Mar 17, 2008 8:12 pm
by Mike
One of the things I appreciate about this forum is the quick responses we get on rules questions. Nice going!
Posted: Tue Mar 18, 2008 12:56 am
by AMyChen
"or moving more than two hexes in any one impulse........ "
Thank you TJolley. I thought that was the case but depite rereading the cloaking rules several times I kept missing that part.
Now it is all clear.
Amy
Posted: Tue Mar 18, 2008 3:51 am
by TJolley
Why would you want to go 16+1 you may ask? To force your opponant to move first if they have also plotted speed 16. This can be crucial to your survival if you have a pesky foe who is sitting on your ship at range 0.
Of course with you burning all that energy for the cloak, plus the accelleration, the the cost to decell so as not to void the cloak.you're not going to have much power to do anything..but this can be the necessary to force an opponant to commit to a movement so you can move out from under him or bring a new shield to bear if they are "Cloak Sniping" at you at range 0 pumping phaser after phaser into the same shield.
Posted: Thu Apr 10, 2008 9:34 pm
by Monster
mjwest wrote:Freighters are slightly different. They don't have any restriction on their baseline speed other than available power.
Though the freighter ship cards say "Base Speed 24 not possible for this ship". We assumed in our last game that 16+1 is possible, power permitting, but not 24.
Posted: Thu Apr 10, 2008 9:40 pm
by junior
Sounds good to me.
The rules make it clear that a baseline speed of X is not the same as speed (x-8)+1.
void cloaking
Posted: Sat Jun 27, 2009 4:29 am
by killerjoe1968
Do you roll for void cloaking if you move more than two hexes in any one impulse or is it automatic?
same question for ESG field, entering a dust cloud or asteroid hex and using Evasive Maneuvers?
Posted: Sat Jun 27, 2009 1:34 pm
by terryoc
IIRC you roll if you perform a high energy turn.
Everything else, voiding is automatic.
Posted: Sat Jun 27, 2009 4:21 pm
by mjwest
Monster wrote:mjwest wrote:Freighters are slightly different. They don't have any restriction on their baseline speed other than available power.
Though the freighter ship cards say "Base Speed 24 not possible for this ship". We assumed in our last game that 16+1 is possible, power permitting, but not 24.
Man, I got two wrong (or close enough) in one post. I musta been slipping that day.
Anyway, yes. If a ship has a non-permitted base speed, it means just that: you may not choose that base speed. Acceleration and deceleration may be used freely. (Well, except for sublight ships, but that is a different story.)
As for killer's questions, Terry is exactly correct. All that voiding is automatic the moment the situation occurs.
Posted: Sat Jun 27, 2009 8:30 pm
by Kang
mjwest wrote:All that voiding is automatic the moment the situation occurs.
...so make sure you're ready with a tractor beam when it happens to your opponent.
Posted: Sun Jun 28, 2009 2:49 am
by Mike
You automatically void even if you do a HET...right?