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Federation Commander A NEW fast paced board game of starship combat!
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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 165
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Posted: Sun Jun 16, 2024 8:04 am Post subject: Fast Start Rules |
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I'm wondering: if you are using Stage 3 Fast Start Rules, and not using Drones or Suicide Shuttles, would you allow a second Direct Fire of an Offensive Weapon, say, after 4 Impulses?
I'm thinking 'No", but I wanted to ask people's opinions.
And should I go up to Stage 4 for fighting a Monster? _________________ Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle. |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4090 Location: Dallas, Texas
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Posted: Sun Jun 16, 2024 7:17 pm Post subject: |
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No. While some rules and systems are ignored, the rules used should be the full, normal rules with no special cases. No reason to learn something you are going to immediately throw away.
I don't remember what is in Stage 4 specifically, but if a monster is just "kill it before it kills you" slugfest, you should be able to just go to town. If, however, it requires "lab points", you will need to have already included the lab rules to play that scenario. _________________
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Captain Nebula Lieutenant SG
Joined: 13 Jun 2011 Posts: 165
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Posted: Mon Jun 17, 2024 4:03 am Post subject: |
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Quote: | PostPosted: Sun Jun 16, 2024 1:17 pm Post subject:
No. While some rules and systems are ignored, the rules used should be the full, normal rules with no special cases. No reason to learn something you are going to immediately throw away. |
Males sense.
Quote: | I don't remember what is in Stage 4 specifically, but if a monster is just "kill it before it kills you" slugfest, you should be able to just go to town. If, however, it requires "lab points", you will need to have already included the lab rules to play that scenario. |
Stage 4 lets you use Drones and Suicide Shuttles. I figure it would be normal against The Planet Killer.
I've been planning to use Stage 3 and Fleet Scale for everything. Except the Monsters.
Thanks _________________ Check out my Turn Sequence Checklist in the Play Aids section of the Commander's Circle. |
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