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MLJ Ensign
Joined: 07 Sep 2021 Posts: 20 Location: Nebraska
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Posted: Sun Feb 23, 2025 11:11 pm Post subject: "Bonus Cards" |
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Locally, we have a group (8+ players) playing FedCom on a regular basis. We would like introduce the some of the special attributes of the Bonus Cards from 10-15 years ago. [From Communique #34: "Many stores have already signed up, and prizes (a series of “bonus cards” used to give ships a special ability) are being mailed out to those stores."]
Could anyone direct me to any sources for the attributes from these cards? |
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Dal Downing Commander

Joined: 06 May 2008 Posts: 660 Location: Western Wisconsin
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Posted: Mon Feb 24, 2025 12:55 am Post subject: |
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Those were Bonus Cards available only to the Organize Play League. They have not been released in any from since.
They added little perks to a Ship like a +1 to hit or added fast drones or a captains gig that was a shuttle with a 360° Phaser 3. _________________ -Dal
"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!" |
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MLJ Ensign
Joined: 07 Sep 2021 Posts: 20 Location: Nebraska
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Posted: Mon Feb 24, 2025 1:48 am Post subject: |
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Thank you!
I just found them in the Commander's Circle: FC Sample Bonus Card #1 and FC Sample Bonus Cards #2. |
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1674 Location: South Carolina
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Posted: Sun Mar 02, 2025 1:47 am Post subject: |
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The bonus cards used rules that would have made FC into SFB with the FC game structure. Years ago that idea was floated as a Revolutions version, but it died a quiet death. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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