By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 11:10 am: Edit |
In a moment I will post a new draft. The only changes are....
Gorn BDX authorized to upgrade heavy weapons
Drone free on X-racks
Shield improve cost is now scaled to size class
By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 11:10 am: Edit |
(XR0.0) PARTIAL X-REFITS
The invention of "X-technology" was not a single event but a series of inter-related technological developments over a brief period of time. As this technology came into service, many races considered various ways to implement it.
The best way was to build ships from the start with the technology built in. Another way was to convert an existing "regular production warship" to use the full range of the new technology.
But by far the most common implementation of this technology was the "partial refit" which included only some systems. This could be added to any ship (including "war production ships" and size class 2 ships which could not absorb the full range of X-technology) and any kind of base (including size-5 bases, which have the same limits as size-4 ships). These were known as "XP Ships".
During the General War, most (but not all) X-technology went into complete conversions or new construction. Some of it did find its way into partial refits. After the General War, however, the changing situation (the ISC ceasefire, then the Andromedan raids that led to a full-scale invasion) caused most races to accelerate and increase the application of partial X-refits to existing non-X ships (NX-Ships).
(XR0.1) No XP ship can have capabilities in excess of an X-ship, and if any rule herein implies they can, please report this so we can fix it.
(XR0.2) The cost of XP refits is part of the BPV of the ship and cannot be paid for with Commander’s Option points.
(XR0.3) Tug-Pod combinations cannot exceed the limits available for a single ship, and if the combination is a higher size class, that class applies.
(XR0.4) XP-refits cannot be applied to X-ships, PFs, fighters, drogues, defense satellites, or mines.
(XR1.0) PARTIAL X-REFITS: POWER SYSTEMS
(XR1.1) WARP ENGINE UPGRADES
(XR1.11) In simple terms, these did not happen independent of complete X-conversions. XP-ships do not gain additional warp power, and do not have larger or additional warp engines.
(XR1.12) XP ships do not have any of the maneuver benefits of X-ships. The benefits they do NOT have include Order of Precedence, acceleration, turn modes, tactical maneuvers, high energy turns, disengagement, emergency deceleration, positron flywheel, speed changes, docking, or pinwheeling.
(XR1.2) X-BATTERIES
(XR1.21) The most common partial-X refit was to replace the ship’s batteries with the new (XH5.1) X-batteries that held additional power (three points instead of one). These function as other X-batteries given the exceptions listed herein.
(XR1.22) The conversion costs two points per battery. No more than four batteries can be replaced on a size-3 ships (six on size-2 or size-1, two on size-4 or on size-5 bases).
(XR1.23) The ship’s power grid is still not that of an X-ship, so no X-battery can deliver more than one point of power in any given impulse or during Energy Allocation.
(XR1.24) These batteries can be used for contingent allocation (H7.6) by transferring one point per impulse over several impulses. If some of the needed points are transferred in this way, there is no obligation to complete the contingent event, but any points transferred cannot be redirected. For example, a ship needs five points of power for an HET but commits only two, planning to make up the other three with reserve warp power. It has only one X-battery and the player determines that an HET will be needed in a few impulses. He transfers one point this impulse and one the next impulse, but then the enemy turns away and he decides to use the third point of power for a tractor beam instead of completing the HET.
(XR1.25) Power can be sent to these X-batteries during Energy Allocation up to their capacity to hold it.
(XR1.26) In the case of X-batteries on a mauler ship, each X-battery can only discharge one point per impulse, so in an exception to (E8.321) the bank would still have some power (the extra points in the X-battery in that bank) after firing. This would allow a given bank of mauler batteries to fire more than one "shot". If an X-battery is in a mauler battery bank and the bank is discharged, the X-battery must discharge one point if it is holding a point. (If holding only a fractional point, it must discharge it even if this does no good.)
(XR1.3) X-IMPULSE ENGINES
The impulse engines on X-ships were, in reality, not much different from the impulse engines on non-X ships so there was no partial refit for this system.
(XR1.4) X-REACTORS
(XR1.41) The additional power requirements of X-technology were considerable, and without any other way to increase power on a partial-X-conversion ship, the engineers turned to the new more powerful and more compact reactors. In fact, the reactors on X-ships were of this type (which was roughly half the size of those on a non-X ship), but given the power production of the X-warp engines, designers did not install additional reactors, using the surplus space for other functions. For non-X ships, however, it was possible to replace an existing reactor (APR) with two of the new X-reactors.
(XR1.42) Replacing one APR or AWR with two XPRs costs two points. The owner of the ship can change as many or as few of them as his design requires, up to a maximum of four on a size-3 ship (two on a size-4 ship or on a size-5 base, six on a size-1 base or size-2 ship). The box on the SSD produces two points of warp power but is still destroyed by a single damage point.
(XR2.0) PARTIAL X-REFITS: UNCHANGED SYSTEMS
(XR2.1) SHIELDS: The number of shield boxes does not increase, nor do they have larger minimum shields. For a cost, however, the ship gains the following benefits:
(XR2.11) Faster repair of shields (XD9.21) is possible.
(XR2.12) XP shields "leak" normally and do not use (XD3.61). They are X-shields for (XFD14.1).
(XR2.13) XP-ships do not have the critical hit benefit (XD8.1).
(XR2.14) XP-ships do not gain the (XD21.56) catastrophic damage benefit.
(XR2.15) The cost of these benefits is two points on a size-4 unit or size-5 base, four points on a size-3 unit, and six points on a size-2 or size-1 unit.
(XR2.2) CREW: XP-ships use the normal crew rules and have no higher chance of getting a legendary officer than any other NX-ship. They do not use (XG21.0) or (XG22.0).
(XR2.21) XP ships have double the minimum crew of NX-ships due to the increased maintenance needed (XG9.41).
(XR2.22) Boarding party combat on XP-ships is the same as on NX-ships, i.e., they do not get the benefits of (XD7.0).
(XR2.23) Klingon XP-ships are no less likely to mutiny than NX-ships and do not get the (XG6.0) benefit.
(XR2.3) FIRE CONTROLS: The better fire controls and EW systems of X-ships could not be installed on XP-ships. The conversion was too extensive and virtually required converting the entire ship into a full X-ship.
(XR2.31) XP-ships do not have the X-aegis system (XD13.0) but if they had aegis originally retain it in the NX-version. XP ships could buy limited (but not full) non-X aegis at a cost of one point per phaser or drone/ADD on the ship.
(XR2.32) XP-ships do not gain the X-tacintel system (XD17.121).
(XR2.33) XP-ships do not gain the X-benefit (XD20.25) in detecting hidden ships.
(XR2.34) XP-ships do not gain the seeking weapon control increase listed in (XF3.2) but can accept transfers of control of X-technology seeking weapons (XF3.5). This costs a surcharge of two points (three points if the ship has double drone control).
(XR2.35) XP-ships do not gain the lab benefit (XG4.12).
(XR2.36) XP-ships cannot be computer controlled (XG11.0).
(XR2.37) XP-ships do not get the (XS4.1) benefits for arming status.
(XR3.0) PARTIAL X-REFITS: PHASERS
(XR3.1) CONVERSION
(XR3.11) Some, all, or none of the phaser-1s on an XP-ship ship can be converted into phaser-1Xs at a cost of one point per phaser.
(XR3.12) Up to four phaser-3s on the XP ship can be converted to phaser-1Xs at a cost of 2.5 points per phaser. There is no limit on the conversion of pairs of phaser-3s (with identical firing arcs) to a single phaser-1X at a cost of one point each.
(XR3.13) Some or all of the phaser-2s on the XP ship can be but do not have to be converted to phaser-1Xs at a cost of two points per phaser, or into phaser-1s at a cost of one point per phaser.
(XR3.14) All phaser-Gs on an XP ship remain as Phaser-Gs and gain no X-capabilities.
(XR3.15) All phaser-4s on an XP base remain as Phaser-4s and gain no X-capabilities.
(XR3.2) CAPABILITY
(XR3.21) All phaser-1Xs on an XP-ship are capable of rapid pulse (XE2.43). However, as XP ships do not have aegis (unless they had it before their conversion or bought it) they would not be able to re-engage a given target (firing multiple volleys during the same impulse). A phaser-1X on an XP should could fire two phaser-3X shots at the same target, but this would be simultaneous. Rapid pulse fire is limited to targets which can be engaged by non-X aegis (size-6/7) even if the ship doesn’t have aegis.
(XR3.22) X-phasers on XP-ships have the larger phaser capacitor of X-ships (XH6.1). Note that phaser-Gs and phaser-4s and any other unconverted phasers do not have larger capacitors.
(XR3.23) Phaser-1X is the best type of phaser on the ship for purposes of (xxx.xxx). Phaser-2X is next and phaser-3X is next.
(XR3.3) PHASER OVERLOADS: XP-ships cannot use overloaded phasers, but then, since we changed the rules in CL25, not even X-ships can use those anyway.
(XR4.0) PARTIAL X-REFITS: HEAVY WEAPONS
(XR4.1) GENERAL: XP-ships did not gain additional weapons, but did often replace the weapons they had with the X-version of those weapons, for example, X-photons replacing photons, X-disruptors replacing disruptors. XP ships could not use X-scout systems.
The following ships cannot have their heavy weapons [anything covered by (XR4.1)] upgraded to X-technology: Size-1 or size-2 units, pods, and "war production ships" (CW, DW, HDW). The Romulan SparrowHawk and SkyHawk, the Gorn BDX, and all NCAs, are not "war production" ships for this purpose. The Klingon F6 and E6 cannot have the added disruptors improved but could improve the original (F5, E4) disruptors.
(XR4.2) REPLACEMENT COST: The cost is paid on a per-weapon basis. The owner of an XP-ship can replace any or all or none of the heavy weapons.
(XR4.21) Replacement of each photon costs three points. This includes increasing the range 40 (Tholians to range 30).
(XR4.22) Replacement of each disruptor costs two points. This includes increasing the disruptors on a size-3 ship to range 40 and a size-4 ship to range 30. X-disruptors on XP-ships are not penalized by UIM burnout (XD6.54), assuming they have UIMs or bought them normally. XP ships can buy UIMs if the have upgraded at least one of their disruptors to an X-disruptor.
(XR4.23) Replacement of each hellbore costs four points. No more than one hellbore can be upgraded on a size-four ship or size-5 base, and no more than two can be upgraded on a size-three ship.
(XR4.24) Replacement of each fusion beam costs two points.
(XR4.25) Replacement of each plasma-S with a plasma-M costs four points. Replacement of each plasma-F/D/K with a plasma-L costs two points; plasma-Ls can use the carronade rules only if authorized by (FP14.14). Replacement of plasma-G with plasma-S costs three points; the only size-4 ships able to have S-torps are X-ships. (This is also allowed for size-5 bases.) X-plasmas use the X-plasma rules whether launched by an X-ship or an XP-ship. The cost of the conversion includes the extra PPTs for plasma-M and plasma-L. Plasma-Rs cannot be converted to Plasma-RX. This refit cost does not include the Sabot Refit (L-torp costs 1, M-torp costs 3).
(XR4.26) Replacement of each Plasmatic Pulsar Device costs four points.
(XR4.27) Replacement of each Web Caster costs five points.
(XR4.28) Replacement of each Web Snare costs two points.
(XR4.29) Replacement of each ESG costs three points.
(XR5.0) PARTIAL X-REFITS: DRONES
(XR5.1) GENERAL: XP-ships can use any X-drones, but this requires replacement of the drone racks themselves. XP-ships do not gain additional drone racks, just as they do not gain additional phasers or additional heavy weapons.
(XR5.11) The owner of an XP-ship can replace some, all, or none of the drone racks with X-drone racks. Only the X-racks can use X-drones. Each X-rack has a defined reload storage (in the X-ship rules) and comes with those reloads.
(XR5.12 The reloads for fighters and PFs cannot be replaced by X-drones as these units cannot use X-drones.
(XR5.13) Replacement of each ADD with X-ADD costs two points, but these could alternatively be converted to GX racks for four points.
(XR5.2) COST OF DRONES: XP ships fill their X-racks (and the associated reloads) with type-VII drones at no cost. General reloads (e.g., on a bombardment ship) or extra drones bought with commander’s options are not X-drones unless the higher cost of X-drones is paid.
(XR5.3) COST OF CONVERSION
Original type X-rack Cost of conversion
A, B, C CX 2
A, B, G GX 4
ADD GX 4
(XR6.0) PARTIAL X-REFITS: OTHER SYSTEMS
(XR6.1) CLOAKS: XP-conversions of ships that normally had cloaks could (but did not have to) include the conversion of the ship’s cloak to an X-cloak (XG13.0). The cost of this is a 15-point surcharge and the cloak cost is increased by 25%.
(XR6.2) REPAIRS: XP-ships treat their X-systems as do X-ships and their NX-systems as do NX-ships. Thus, an XP-ship uses rule (XD9.7) for its X-systems. Rule (XD14.0) remains in force.
(XR6.3) MINES: XP-ships do not get the (XM7) or (XM8) benefits regarding mines, and do not carry extra T-bombs (XM3.13).
(XR6.4) TACTICAL INTELLIGENCE: XP weapons (other than drone racks) are detected at tactical intelligence Level K (or, of course, when they fire in a way to display this refit). Other XP refits are detected only when their actions are observed (e.g., limited aegis at Level E, paired phaser-3s replaced by a Phaser-1 at Level G, Plasma-L/M at Level G, etc.) or non-standard power systems are detected at Level J or any XP change at Level K.
(XR7.0) PARTIAL X-REFITS: FIGHTERS
(XR7.1) X-FIGHTERS did not exist except for the Hydran Stinger-X. Hydran XP ships can be converted to use Stinger-X fighters but this costs three points per fighter replaced and three points for each launch tube converted to launch a Stinger-X. Players may replace the fighters and not the launch tubes and use the landing hatches for a slower launch. No XP ship can have more than 1/3 of its Stingers replaced by Stinger-X, and must replace Stinger-Hs before other types.
(XR7.2) X-MRS: XP-ships cannot operate X-MRS shuttles.
(XR7.3) X-MEGAFIGHTERS: It proved impossible to create X-Megafighters despite billions of credits in engineering experiments.
(XR8.0) AVAILABILITY LIMITS
For purposes of fleets built under (S8.0) limits, the number of XP ships that can be in any force is based on the year:
Y181 one ship Y182 two ships
Y183 three ships Y184 four ships
Y185 five ships Y186 six ships
Y187 seven ships Y188 entire force
For purposes of this rule, auxiliaries and monitors count as two XP ships. After Y188, including an XP auxiliary or monitor would mean one command slot had to be used for a non-X unit or left empty.
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END OF FILE
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By Loren Knight (Loren) on Saturday, May 28, 2005 - 11:21 am: Edit |
SVC: I agree it was complicated but I didn't inmagine you'd go for free X-drones so I was seeking the middle ground.
I also really glad you went with the size class scale for X-shields.
So, in short...
Yaa!
By Tos Crawford (Tos) on Saturday, May 28, 2005 - 11:39 am: Edit |
It wasn't broken before, just expensive. Now its broken. Broken bad. Drones are supposed to be expensive. They are expensive because they are worth it.
Steve, what you did won't work. You just made it cheaper to upgrade to a BX rack filled with VII drones (4 points) then it is to put IF drones in your existing NX B rack (6 points).
By Loren Knight (Loren) on Saturday, May 28, 2005 - 12:00 pm: Edit |
[edit] On further thought I posted a possible solution below.
By Loren Knight (Loren) on Saturday, May 28, 2005 - 12:07 pm: Edit |
On further thought, a Type-VII drone gains much more than just fast speed. It also get self guidence and more hit points/damage points.
Perhaps there should be an exchange rate of one point per drone. So, you would pay the cost of the rack upgrade which would include Type-1F drones then pay a point per to upgrade to X-drones.
This gives players the choice of using standard drones. Upgrading to the GX rack or CX rack is still usefull because those are often more flexable than a standard A rack.
Player might even have, by choice, a mix of drones.
By Jeremy Gray (Gray) on Saturday, May 28, 2005 - 01:07 pm: Edit |
SVC, should the heavy weapons allowed on the Gorn "BHX" really be "BDD"?
By Jeremy Gray (Gray) on Saturday, May 28, 2005 - 01:13 pm: Edit |
Also, I recommend making the upgrade to a CX rack available to the Kzinti and Orion only. As written, I could convert all of the B racks on a Klingon D6D to CX racks (ugly, and nothing like what they, or the Feds for that matter, did on their true X-ships).
By Jeremy Gray (Gray) on Saturday, May 28, 2005 - 01:37 pm: Edit |
I agree with Tos that making X-drones free with the current upgrade costs doesn't work. What about increasing the upgrade cost to make a NX rack an X rack? Suggestion:
Original type X-rack Cost of conversion
A, B, C CX 4
A, B, G GX 6
ADD GX 6
ADD ADDX 2
This brings the cost of the rack upgrade with free X-drones in line with buying the number of fast drones the non-X equivalent could carry. You still get the nice benefit of larger reload storage for free, not to mention the other X benefits, but this prevents using the XP refit to drone racks as a way to "short-circuit" drone costs for fast drones.
By Joseph R Carlson (Jrc) on Saturday, May 28, 2005 - 01:45 pm: Edit |
SVC,
Perhaps adding something like this will clarify racial rack converstion limits.
(XR5.14)
Under (R2.R4) Federation A racks must first be converted to either B or G racks and the cost paid, 1 point, in addition to the costs in (XR5.3). ). Federation ships cannot convert drone racks to CX drone racks. An ADD racks must first be converted to a G rack and 2 points paid before converstion to a GX rack.
Under (R3.R4) Klingon A racks were converted to B rack for 1 point. An A rack converted to a GX rack must pay this one point in addition to the costs in (XR5.3). Klingon ships cannot convert drone racks to CX drone racks. All ADD-6 racks must first be converted to an ADD-12 rack for 1.5 points before conversion to a GX rack
Under (R5.R5) all Kzinti drone racks were converted as follows; first 2 A racks to C racks cost 1 point each. The rest were converted to B racks. An A rack must first be converted to a C or B rack and the cost paid before conversation to a CX or GX rack. A ship cannot have more than two CX racks. All ADD-6 racks must first be converted to an ADD-12 rack for 1.5 points before converstion to a GX rack.
C and B racks have only two reloads. All X racks have three reloads (XFD2.42). Also the X drones are all fast. Speed upgrades are paid for drones for NX racks. This will get messy and complicated if the extra drones spaces and speed cost are tracked for each type of converstion.
Instead modify (XR5.3) to increase the cost (number may need to be higher):
(XR5.3) COST OF CONVERSION
Original type X-rack Cost of conversion
C to CX 4
B or G to GX 6
ADD-12 to GX 8 (This conversion gains 18 spaces of Type VII drones plus 6 spaces of ADDs, which is the ADD-12)
By Loren Knight (Loren) on Saturday, May 28, 2005 - 01:53 pm: Edit |
It seems far simpler to me to just outfit the X-Rack with Type-1F drones then have them pay for the upgrade to Type-VII's.
There an interesting dynamic in that player can gain the special rack abilities if they want. If they want the Type-VII drones too then they pay for those.
This makes sense to me too in that Type-VII production might be an issue. Suddenly converting drone racks all over the place doesn't mean there is an unlimied supply of Type-VII drones.
IN FACT: Along with the limits on availability of XP ships there should be limits on availability of X-Drones.
Say
Y181-184 = Restricted
Y185-186 = Limited
187+ = General.
This puts priority on full X-ship load outs and as X-tech becomes more common so do the drones.
By Loren Knight (Loren) on Saturday, May 28, 2005 - 01:59 pm: Edit |
I can see why x-weapons can't go on PF's but I wonder why X-drone racks couldn't.
I can also see why X-power systems couldn't work on PFs (their power systems a mini-sized and not meant to operate long term. So it's already smaller than the X-system) but maybe and X-Battery?
By John Wyszynski (Starsabre) on Saturday, May 28, 2005 - 02:16 pm: Edit |
(XR0.xx) Early year and national guard ships should not be able to use XP refits. (On the off chance some are still around.) Should not exclude ships ungrade to GW tech, like the Romulan first-generation and Federation CL.
(XR4.1) Should the banned list include ship which are subject to shock when they fire their heavy weapons, such as the Federation BCJ and Kzinti FH?
(XR5.2) The "General Reload" portion of this rule is different from (FD2.445), which says these reloads are proportional to the racks. I cannot find any place with a cost for upgrading type-I to type-VII drones. So how much do these cost to upgrade?
(XR5.3) Does not address D and H racks. You previous responsed that upgrading these wouldn't be allowed, but the rule doesn't address it.
(XR7.3) Rule (J16.248) allows for Stinger-X megafighters. I assume this rule was meant in reference to the X-Megapack discussion, but it can be read to not allow St-XM fighters.
By Tos Crawford (Tos) on Saturday, May 28, 2005 - 02:23 pm: Edit |
Loren, a possible reason PFs can't get XPR and XBats is they already have them. Well, smaller versions of them that produce 1 power.
By Joseph R Carlson (Jrc) on Saturday, May 28, 2005 - 02:29 pm: Edit |
Loren,
I think some of the reasons are (could be wrong):
Type IX lasts for 2 turns and does 4 points of damage verse the Type VIF lasts 1 turn and 3 points.
The Type VII has ATG, lasts for 5 turns and does 6 points of damage. A type IF lasts for 3 tirns and does 4 points of damage.
Both ATG and warp seekers require guidance until range 8. ATG is restricted availablity for NX drones.
Simple example: A flight of fighter could, presuming they have survived to this point, launch drones, guide and follow them in and at range 8 launch more drones. They all are now on ATG control. The fighter can break away. Fighter can lauch more drones than they can control, but not with X drones.
By Tos Crawford (Tos) on Saturday, May 28, 2005 - 03:00 pm: Edit |
BPV is a measure of combat effectiveness.
Jeremy, you just suggested that replacing all your 4/12 IF drones with 6/18 VII drones adds zero combat effectiveness. 6/18 VII drones are simply better than 4/12 IF drones and must cost more.
I also agree with Loren. X-drones on XP ships need to be Restricted/Limited.
I’d also reinforce the existing rule that X-drones cannot be attached to a NX shuttle for use as a scatter pack.
Here are my suggestions in rule form:
(XR5.0) PARTIAL X-REFITS: DRONES
(XR5.1) GENERAL: XP-ships can use any X-drones, but this requires replacement of the drone racks themselves. XP-ships do not gain additional drone racks just as they do not gain additional phasers or additional heavy weapons.
(XR5.11) The owner of an XP-ship can replace some, all, or none of the drone racks with X-drone racks. Only the X-racks can use X-drones.
(XR5.12 The reloads for fighters and PFs cannot be replaced by X-drones as these units cannot use X-drones. Please note that (XFD7.11) prohibits an XP ship from using X drones in a scatter pack.
(XR5.13) ADD racks can be upgraded to ADDX for 1 point, allowing them to launch IX drones. ADD racks cannot be upgraded to GX racks.
(XR5.2) COST OF DRONES:
XP ships, like all NX ships, come standard with I-S drones. Replacing I-S drones with VII drones costs 0.75 points. Replacing 3 I-S drones with 2 VIII drones costs 1 point. Replacing an I-S drone with two IX drones costs 1 point. Replacing an ADD with a IX drone costs 0.5 points.
Replace | With | Cost |
1 I-S | 1 VII | 0.75 |
3 I-S | 2 VIII | 1 |
1 I-S | 2 IX | 1 |
1 ADD | 1 IX | 0.5 |
Y181-184 | Limited |
Y185-189 | Restricted |
Y190+ | General |
A/B/C | CX | 1 |
A/B/G | GX | 1 |
ADD | ADDX | 1 |
By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 03:09 pm: Edit |
I said that we'd have to increase the conversion cost of the racks and was waiting for input. I don't care, one point per drone is spiffy with me. I didn't like JRC's conversion formula because we just need one number not a way to determine what the number is. Same story with Tos's proposal. Let's just pick one number for the rack and move on.
By Jeremy Gray (Gray) on Saturday, May 28, 2005 - 03:14 pm: Edit |
Edit: Deleted by author. Waste of bandwidth.
By Joseph R Carlson (Jrc) on Saturday, May 28, 2005 - 03:21 pm: Edit |
SVC,
Okay. Leave the wording in (XR5.2) as is. Add a restriction that no ship can have more than 2 CX racks by conversion.
Original type X-rack Cost of conversion
A, B, C CX 6
A, B, G GX 8
ADD GX 10
By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 03:27 pm: Edit |
JRC: done. Can I go do something else now?
By Jeremy Gray (Gray) on Saturday, May 28, 2005 - 03:32 pm: Edit |
Edit: Deleted by author. Waste of bandwidth.
By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 03:54 pm: Edit |
I have dealt with all the above but you'll have to see CL31 to see how. I do need the rule number for phaser damage priority.
By John Wyszynski (Starsabre) on Saturday, May 28, 2005 - 04:12 pm: Edit |
Phaser damage priority is (D4.3221) and specified in Annex #7E.
This is a real cool rule, and await seeing the final version. Thanks.
By Steve Cole (Stevecole) on Saturday, May 28, 2005 - 05:16 pm: Edit |
Thanks for the rule number. I mean that.
By Mike Raper (Raperm) on Saturday, May 28, 2005 - 07:45 pm: Edit |
Quote:agree with Tos that making X-drones free with the current upgrade costs doesn't work. What about increasing the upgrade cost to make a NX rack an X rack? Suggestion:
Original type X-rack Cost of conversion
A, B, C CX 4
A, B, G GX 6
ADD GX 6
ADD ADDX 2
This brings the cost of the rack upgrade with free X-drones in line with buying the number of fast drones the non-X equivalent could carry. You still get the nice benefit of larger reload storage for free, not to mention the other X benefits, but this prevents using the XP refit to drone racks as a way to "short-circuit" drone costs for fast drones.
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