By michael john campbell (Michaelcampbell) on Friday, September 12, 2003 - 08:24 am: Edit |
Quote:"the difference between double drone control and tripple isclose to irrelivent."
It won't be if you allow wire-guided drones that use 2 channels.
By michael john campbell (Michaelcampbell) on Friday, September 12, 2003 - 08:32 am: Edit |
On, thinking about it.
In a duel an X2 ship could launch say four switch drones ( from an XD7D ( unrefitted ), cop a weasel, divert 3 to balistic targeting, wait for the forth to pop the weasel, wait four more impulse and then redirect all three remaining drones at the ship...this assumes the roll to avoid being terminally targeted at the WW succeeds.
I think we should make it a requirement that once a ship becomes that target of a switch drone that only another ship can beome the redirected target of a switch drone.
By Kenneth Jones (Kludge) on Friday, September 12, 2003 - 08:47 am: Edit |
IMO once a WW is used. you Can't switch the target until the WW explosion period is over. You can switch as long as the drones don't reach the explosion. But until the explosion is over the drones are still focused on the WW.
By Mike Raper (Raperm) on Thursday, February 19, 2004 - 09:38 am: Edit |
Had a thought about drones, particularly for the Kzintis. Would giving the Kzintis a limited use of Hyperdrones be too offensive to anyone? I'm not a big Kzinti fan, but it seems like a cool Kzinti thing to have on a limited basis.
By John Trauger (Vorlonagent) on Thursday, February 19, 2004 - 03:40 pm: Edit |
My answer is a cautious negative. Not only is there no precedence for speed-640 drones in non-simulator tech...
Picture a ship dealing with a major inbound drone swarm (say the previous turn's launch), and getting peppered with hyperdrones at the same time...
By Mike Raper (Raperm) on Thursday, February 19, 2004 - 03:51 pm: Edit |
Well, my thought would be a Kzinti CX with four normal racks, and a pair of HD racks. Anyway, it was just an idea. Maybe a limited version would work, or something; who knows?
By Loren Knight (Loren) on Thursday, February 19, 2004 - 04:27 pm: Edit |
Well, they would have to forgo useing disruptors at all. That would be their torp.
By John Trauger (Vorlonagent) on Thursday, February 19, 2004 - 06:44 pm: Edit |
Potentially bad idea.
It would force the direct-fire drone rules on everyone.
Too many drones on a kzinti and they start to overwhelm drone defense too easily.
By michael john campbell (Michaelcampbell) on Thursday, February 19, 2004 - 07:53 pm: Edit |
Too many drones on a kzinti and they start to overwhelm drone defense too easily.
And too few and they start to be Klingons ( or DC armed Klingons ).
We may have to leave the Kzintis until we've got everybody else's drone defenses sorted out...ick!
By Orman J. Hoffman II (Ojh2) on Monday, March 15, 2004 - 11:01 pm: Edit |
Discussion moved here from the X1R topic.
Quote:By Tos Crawford (Tos) on Monday, March 15, 2004 - 08:54 pm: Edit
Can someone write up a rule brief that will upgrade the targetting module on a VII-XX or a VIII-XX? I'd like all the features of a III-XX drone plus the ability to lock onto a moving target from somewhere between 35-100 hexes out, check the tac-intel section to see when an X-probe drone first gets level A info on a target. In this way the X drone will be superior at performing a bombardment operation against a moving target like a convoy. This new technology then gives us a reason to create more DBX ships. We will need an approximate BPV for this type of drone, endurance and if the warhead space is reduced to store more fuel.
Anyone who would like to discuss this further please do so in the X2 Drone thread.
By Tos Crawford (Tos) on Tuesday, March 16, 2004 - 01:03 am: Edit |
Better. Lets scrap the probe drone tac-intel concept and simply say that the drone can track a moving target even without a formal lock-on all the way out to tac-intel level S1. It will have to gain a formal lock-on at some point. We can either allow the launching ship to set the range that the formal lock takes place or adopt range 8 as defined in (FD5.252).
By John Trauger (Vorlonagent) on Tuesday, March 16, 2004 - 02:17 am: Edit |
Reposted from another topic
VII and VIII drones function in all respects like III XX drones. the advanced X-ATG system is sassumed to be up to the task of guiding the drone.
All XX conversions retain their full warhead capacity.
VII-XX
Becomes a 2-space drone. BPV cost to upgrade: identical to the cost of going from a III-F to a III-XXF (Don't have it in front of me, sorry) Edit: call it the cost of 3x extended range since an X-drone doesn't have the range of a III - +1.5
VIII-XX
Becomes a 3 space drone only launchable from drogues. BPV upgrade cost: 2x VII upgrade cost. Edit: 3 points
Addition:
Off the top of my head, I attempted to duplicate the process of converting a Type III to a Type III-XX.
Tos' reply:
John, I don't like it.
I'd rather trade warhead size for fuel then increase the size as was done with the III-XX.
I don't understand the objection. The III-XX doesn't trade warhead for fuel. AFAIK, it still has a full warhead space available, just as a Type-III does. I may be wrong. I didn't find many rules covering III-XX construction.
And if the III-XX has a single module of warhead space availale, the only point to making a VII-XX is to deliver that extra 1/2-space of punch. The VIII-XX is a different story. A heavy bombardment drone is almost an end unto itself.
By Loren Knight (Loren) on Tuesday, March 16, 2004 - 03:03 am: Edit |
Well, couldn't this simply be the Type 10 or rather Type-X drone. A new drone frame altogether. Basically, a Type-7 with Type-3 characterisics. Can add extended range just like on a Type-3. Same rules, just add the Type-7 module spaces and damage points.
Done.
By michael john campbell (Michaelcampbell) on Tuesday, March 16, 2004 - 06:07 am: Edit |
Quote:I don't understand the objection. The III-XX doesn't trade warhead for fuel. AFAIK, it still has a full warhead space available, just as a Type-III does. I may be wrong. I didn't find many rules covering III-XX construction.
By michael john campbell (Michaelcampbell) on Tuesday, March 16, 2004 - 06:09 am: Edit |
The raised number of drone racks on X ships will also make DBXs more dangerous than GW DB ships.
These factors ARE multiplicative.
By John Trauger (Vorlonagent) on Tuesday, March 16, 2004 - 11:22 am: Edit |
Loren,
No real reason. Not a bad idea.
By Orman J. Hoffman II (Ojh2) on Tuesday, March 16, 2004 - 06:25 pm: Edit |
Quote:By Loren Knight (Loren) on Tuesday, March 16, 2004 - 03:03 am: Edit
Well, couldn't this simply be the Type 10 or rather Type-X drone. A new drone frame altogether. Basically, a Type-7 with Type-3 characterisics. Can add extended range just like on a Type-3. Same rules, just add the Type-7 module spaces and damage points.
Done.
By Loren Knight (Loren) on Tuesday, March 16, 2004 - 08:01 pm: Edit |
This already is done withthe Type-III and Type-X drones would be primarilly for DB missions so they would, more often than not, be all the frames or none.
There is of course some exception. I would hate to see such a simple solution fail because of that exception.
By Orman J. Hoffman II (Ojh2) on Tuesday, March 16, 2004 - 10:29 pm: Edit |
Loren,
I do agree that a simple solution is prefered. The problem is that if X-ships (DB ships and non-DB ships) want to use a long range drone (either Type-III or Type-X) they have to utilize a comodity that has a limited availability measured by frames rather than modules. Granted this would not be an issue in long range DB missions. That leaves complications with short range (in this case on map) drone combat were ships will be needing a mix of regular and long range drones. The latter situation will probably occur more often.
By Loren Knight (Loren) on Tuesday, March 16, 2004 - 11:17 pm: Edit |
IIRC, DB ships can have their entire complement of drones be Type III. These drones are certainly functional in close range play.
Anyway, its been my experience (certainly quite limited compaired to the rest of the world of players) that such a situation, where a DB ship loads up for a close ranged mission with a mix of frame types is rare. If the effort to keep track of frame types was to be used commonly on most ships then I'd agree the extra work would affect the fun of the game. But it's one specialty class in a rare mission type.
When I play DB ships in fleets battle I never use any Type III's. They cost too much and in the case of X-drones, the Type-X offers no added capabilities exept for the long ranged DB mission.
You work to mix types would have little pay off. Just use Type7's and 8's on your DB units in fleets.
Perhaps I should have asked first, why would you mix Type-X with Type-VII and Type VIII's in a fleet in the first place?
By Orman J. Hoffman II (Ojh2) on Wednesday, March 17, 2004 - 12:23 am: Edit |
My recollection may be wrong but I believe the rule is that DB ships may carry all Type-III-XX for bombardment missions or 25% limited availablity special drones when operating in a fleet support mode. In my experience, often players would utilize a mixture of Type 1,4 and 3 drones. At the price of 1 point we tended to use Type-3 drones as much as possible. Type-3s are the same price as Type-1-X ATG and superior in every way. Invariable any module that was limited went on a Type-III frame. Add in the fact that X-drones and standard ATG drones can not use the tame boar launch ability that is availble to Type-III drones. Which means that X-ships can not utilize the tame boar method without mixing drone construction rules.
By John Trauger (Vorlonagent) on Wednesday, March 17, 2004 - 12:43 am: Edit |
The VII-XX would have only 1 1/2 warhead spaced for a 2-space drone. I guess the warhead "reduction" is properly in play.
Same thing for the VIII-XX. It reatins the VIII warhead. Going to 3-spaces does not give it additional warhead to play with.
Basic Set sez the IX and X drones are marked "Property of X2", but I think it can be forgiven in this case.
Suppose we built a pure bombarment-specific drone out of the IX: 2-space, 1 1/2 warhead spaces, pure long-lance?
Suppose we also built a X drone that was a 3-space big brother designed to be drogue-launched?
By Jeff Tonglet (Blackbeard) on Friday, June 24, 2005 - 02:18 am: Edit |
In the X2 synopsis thread, I posted:
Quote:For everyone except the Kzintis, use X0 or X1 racks. The Kzintis get a new rack that can hold 4 and fire 3 per turn (i.e., shoot everything at once, if one of the drones is a big one.)
For everyone except the Klingons, use X0 or X1 modules. I'll post my new proposal for Klingon drones in the drone thread.
By michael john campbell (Michaelcampbell) on Friday, June 24, 2005 - 04:54 am: Edit |
Might cause problems with GW ships as they can't, as yet, rapid pulse their phasers.
By michael john campbell (Michaelcampbell) on Friday, June 24, 2005 - 06:07 am: Edit |
Would the non-autokill from ADDs influence the "drones autokill drones" rule?
As it is I think GX-racks will just wind up hurling type IX and G-racks type VIF to dispatch those Klingon drones and thay might have a particular bent for some races but in the X era I think the net result will be that the drones are non increase in challenge for X ships and hellish on GW ships that forget to load up at least one VIF in each rack.
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